void GLAPIENTRY
_mesa_BindProgram(GLenum target, GLuint id)
{
- struct gl_program *prog;
+ struct gl_program *curProg, *newProg;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ /* Error-check target and get curProg */
if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
(ctx->Extensions.NV_vertex_program ||
ctx->Extensions.ARB_vertex_program)) {
- /*** Vertex program binding ***/
- struct gl_vertex_program *curProg = ctx->VertexProgram.Current;
- if (curProg->Base.Id == id) {
- /* binding same program - no change */
- return;
- }
- if (curProg->Base.Id != 0) {
- /* decrement refcount on previously bound vertex program */
- curProg->Base.RefCount--;
- /* and delete if refcount goes below one */
- if (curProg->Base.RefCount <= 0) {
- /* the program ID was already removed from the hash table */
- ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
- }
- }
+ curProg = &ctx->VertexProgram.Current->Base;
}
else if ((target == GL_FRAGMENT_PROGRAM_NV
&& ctx->Extensions.NV_fragment_program) ||
(target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program)) {
- /*** Fragment program binding ***/
- struct gl_fragment_program *curProg = ctx->FragmentProgram.Current;
- if (curProg->Base.Id == id) {
- /* binding same program - no change */
- return;
- }
- if (curProg->Base.Id != 0) {
- /* decrement refcount on previously bound fragment program */
- curProg->Base.RefCount--;
- /* and delete if refcount goes below one */
- if (curProg->Base.RefCount <= 0) {
- /* the program ID was already removed from the hash table */
- ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
- }
- }
+ curProg = &ctx->FragmentProgram.Current->Base;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
return;
}
- /* NOTE: binding to a non-existant program is not an error.
+ /*
+ * Get pointer to new program to bind.
+ * NOTE: binding to a non-existant program is not an error.
* That's supposed to be caught in glBegin.
*/
if (id == 0) {
- /* Bind default program */
- prog = NULL;
+ /* Bind a default program */
+ newProg = NULL;
if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
- prog = ctx->Shared->DefaultVertexProgram;
+ newProg = ctx->Shared->DefaultVertexProgram;
else
- prog = ctx->Shared->DefaultFragmentProgram;
+ newProg = ctx->Shared->DefaultFragmentProgram;
}
else {
- /* Bind user program */
- prog = _mesa_lookup_program(ctx, id);
- if (!prog || prog == &_mesa_DummyProgram) {
+ /* Bind a user program */
+ newProg = _mesa_lookup_program(ctx, id);
+ if (!newProg || newProg == &_mesa_DummyProgram) {
/* allocate a new program now */
- prog = ctx->Driver.NewProgram(ctx, target, id);
- if (!prog) {
+ newProg = ctx->Driver.NewProgram(ctx, target, id);
+ if (!newProg) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
return;
}
- _mesa_HashInsert(ctx->Shared->Programs, id, prog);
+ _mesa_HashInsert(ctx->Shared->Programs, id, newProg);
}
- else if (!compatible_program_targets(prog->Target, target)) {
+ else if (!compatible_program_targets(newProg->Target, target)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindProgramNV/ARB(target mismatch)");
return;
}
}
- /* bind now */
+ /** All error checking is complete now **/
+
+ if (curProg->Id == id) {
+ /* binding same program - no change */
+ return;
+ }
+
+ /* unbind/delete oldProg */
+ if (curProg->Id != 0) {
+ /* decrement refcount on previously bound fragment program */
+ curProg->RefCount--;
+ /* and delete if refcount goes below one */
+ if (curProg->RefCount <= 0) {
+ /* the program ID was already removed from the hash table */
+ ctx->Driver.DeleteProgram(ctx, curProg);
+ }
+ }
+
+ /* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
- ctx->VertexProgram.Current = (struct gl_vertex_program *) prog;
+ ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg;
}
- else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
- ctx->FragmentProgram.Current = (struct gl_fragment_program *) prog;
+ else if (target == GL_FRAGMENT_PROGRAM_NV ||
+ target == GL_FRAGMENT_PROGRAM_ARB) {
+ ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg;
}
+ newProg->RefCount++;
/* Never null pointers */
ASSERT(ctx->VertexProgram.Current);
ASSERT(ctx->FragmentProgram.Current);
- if (prog)
- prog->RefCount++;
-
if (ctx->Driver.BindProgram)
- ctx->Driver.BindProgram(ctx, target, prog);
+ ctx->Driver.BindProgram(ctx, target, newProg);
}