};
static bool
-add_const_offset_to_base(nir_block *block, void *closure)
+add_const_offset_to_base_block(nir_block *block, void *closure)
{
struct add_const_offset_to_base_params *params = closure;
nir_builder *b = ¶ms->b;
}
}
return true;
+}
+
+static void
+add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
+{
+ struct add_const_offset_to_base_params params = { .mode = mode };
+ nir_foreach_function(nir, f) {
+ if (f->impl) {
+ nir_builder_init(¶ms.b, f->impl);
+ nir_foreach_block(f->impl, add_const_offset_to_base_block, ¶ms);
+ }
+ }
}
static bool
const struct brw_device_info *devinfo,
bool is_scalar)
{
- struct add_const_offset_to_base_params params = {
- .mode = nir_var_shader_in
- };
-
switch (nir->stage) {
case MESA_SHADER_VERTEX:
/* Start with the location of the variable's base. */
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
+ add_const_offset_to_base(nir, nir_var_shader_in);
+
nir_foreach_function(nir, function) {
if (function->impl) {
- nir_builder_init(¶ms.b, function->impl);
- nir_foreach_block(function->impl, add_const_offset_to_base, ¶ms);
nir_foreach_block(function->impl, remap_vs_attrs, &inputs_read);
}
}
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
+ add_const_offset_to_base(nir, nir_var_shader_in);
+
nir_foreach_function(nir, function) {
if (function->impl) {
- nir_builder_init(¶ms.b, function->impl);
- nir_foreach_block(function->impl, add_const_offset_to_base, ¶ms);
nir_foreach_block(function->impl, remap_inputs_with_vue_map,
&input_vue_map);
}
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
+ add_const_offset_to_base(nir, nir_var_shader_in);
+
nir_foreach_function(nir, function) {
if (function->impl) {
- nir_builder_init(¶ms.b, function->impl);
- nir_foreach_block(function->impl, add_const_offset_to_base, ¶ms);
nir_builder_init(&state.b, function->impl);
nir_foreach_block(function->impl, remap_patch_urb_offsets, &state);
}
}
break;
case MESA_SHADER_TESS_CTRL: {
- struct add_const_offset_to_base_params params = {
- .mode = nir_var_shader_out
- };
-
struct remap_patch_urb_offsets_state state;
brw_compute_tess_vue_map(&state.vue_map, nir->info.outputs_written,
nir->info.patch_outputs_written);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
+ add_const_offset_to_base(nir, nir_var_shader_out);
+
nir_foreach_function(nir, function) {
if (function->impl) {
- nir_builder_init(¶ms.b, function->impl);
- nir_foreach_block(function->impl, add_const_offset_to_base, ¶ms);
nir_builder_init(&state.b, function->impl);
nir_foreach_block(function->impl, remap_patch_urb_offsets, &state);
}