std::vector<NewMotionvectorComponentCounts> comps;
};
-#define UintArray2D std::vector<std::vector<unsigned int>>
-#define UintArray3D std::vector<std::vector<std::vector<unsigned int>>>
-#define UintArray5D \
- std::vector<std::vector<std::vector<std::vector<std::vector<unsigned int>>>>>
-#define UintArray6D \
- std::vector<std::vector< \
- std::vector<std::vector<std::vector<std::vector<unsigned int>>>>>>
+using UintArray2D = std::vector<std::vector<unsigned int>>;
+using UintArray3D = std::vector<std::vector<std::vector<unsigned int>>>;
+using UintArray5D = std::vector<
+ std::vector<std::vector<std::vector<std::vector<unsigned int>>>>>;
+using UintArray6D = std::vector<std::vector<
+ std::vector<std::vector<std::vector<std::vector<unsigned int>>>>>>;
// This structure is a copy of vp9 |tx_counts|.
struct TransformSizeCounts {