unsigned int irq_no;
u64 context_handle, memory_handle;
- void *xdr_ea;
- size_t xdr_size;
struct gpu_driver_info *dinfo;
u64 vblank_count; /* frame count */
}
/* Memory limit */
- if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
+ if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
- info->fix.smem_len = ps3fb.xdr_size;
info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
info->fix.line_length = xdr_line_length;
- info->screen_base = (char __iomem *)ps3fb.xdr_ea;
-
par->ddr_line_length = ddr_line_length;
par->ddr_frame_size = vmode->yres * ddr_line_length;
par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
- par->num_frames = ps3fb.xdr_size /
+ par->num_frames = info->fix.smem_len /
max(par->ddr_frame_size, par->xdr_frame_size);
/* Keep the special bits we cannot set using fb_var_screeninfo */
}
/* Clear XDR frame buffer memory */
- memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
+ memset((void __force *)info->screen_base, 0, info->fix.smem_len);
/* Clear DDR frame buffer memory */
lines = vmode->yres * par->num_frames;
if (par->full_offset)
lines++;
- maxlines = ps3fb.xdr_size / ddr_line_length;
+ maxlines = info->fix.smem_len / ddr_line_length;
for (dst = 0; lines; dst += maxlines * ddr_line_length) {
unsigned int l = min(lines, maxlines);
ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
__func__, status);
return -ENXIO;
}
- dev_dbg(dev,
- "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
- ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
- virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
+ dev_dbg(dev, "video:%p ioif:%lx lpar:%lx size:%lx\n",
+ ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
u64 lpar_reports = 0;
u64 lpar_reports_size = 0;
u64 xdr_lpar;
+ void *fb_start;
int status;
struct task_struct *task;
unsigned long max_ps3fb_size;
}
/* vsync interrupt */
- ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
+ ps3fb.dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
if (!ps3fb.dinfo) {
dev_err(&dev->core, "%s: ioremap failed\n", __func__);
goto err_gpu_context_free;
if (retval)
goto err_iounmap_dinfo;
- /* XDR frame buffer */
- ps3fb.xdr_ea = ps3fb_videomemory.address;
- xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
-
/* Clear memory to prevent kernel info leakage into userspace */
- memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
-
- /*
- * The GPU command buffer is at the start of video memory
- * As we don't use the full command buffer, we can put the actual
- * frame buffer at offset GPU_FB_START and save some precious XDR
- * memory
- */
- ps3fb.xdr_ea += GPU_FB_START;
- ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
+ memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
+ xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
if (retval)
goto err_free_irq;
par->new_mode_id = ps3fb_mode;
par->num_frames = 1;
- info->screen_base = (char __iomem *)ps3fb.xdr_ea;
info->fbops = &ps3fb_ops;
-
info->fix = ps3fb_fix;
- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
- info->fix.smem_len = ps3fb.xdr_size;
+
+ /*
+ * The GPU command buffer is at the start of video memory
+ * As we don't use the full command buffer, we can put the actual
+ * frame buffer at offset GPU_FB_START and save some precious XDR
+ * memory
+ */
+ fb_start = ps3fb_videomemory.address + GPU_FB_START;
+ info->screen_base = (char __force __iomem *)fb_start;
+ info->fix.smem_start = virt_to_abs(fb_start);
+ info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
+
info->pseudo_palette = par->pseudo_palette;
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
dev->core.driver_data = info;
- dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
+ dev_info(info->device, "%s %s, using %u KiB of video memory\n",
dev_driver_string(info->dev), info->dev->bus_id,
- ps3fb.xdr_size >> 10);
+ info->fix.smem_len >> 10);
task = kthread_run(ps3fbd, info, DEVICE_NAME);
if (IS_ERR(task)) {
free_irq(ps3fb.irq_no, &dev->core);
ps3_irq_plug_destroy(ps3fb.irq_no);
err_iounmap_dinfo:
- iounmap((u8 __iomem *)ps3fb.dinfo);
+ iounmap((u8 __force __iomem *)ps3fb.dinfo);
err_gpu_context_free:
lv1_gpu_context_free(ps3fb.context_handle);
err_gpu_memory_free:
framebuffer_release(info);
info = dev->core.driver_data = NULL;
}
- iounmap((u8 __iomem *)ps3fb.dinfo);
+ iounmap((u8 __force __iomem *)ps3fb.dinfo);
status = lv1_gpu_context_free(ps3fb.context_handle);
if (status)