Damage is double-buffered state, see wl_surface.commit.
- The damage rectangle is specified in surface-local coordinates.
+ The damage rectangle is specified in surface-local coordinates,
+ where x and y specify the upper left corner of the damage rectangle.
The initial value for pending damage is empty: no damage.
wl_surface.damage adds pending damage: the new pending damage
Damage is double-buffered state, see wl_surface.commit.
- The damage rectangle is specified in buffer coordinates.
+ The damage rectangle is specified in buffer coordinates,
+ where x and y specify the upper left corner of the damage rectangle.
The initial value for pending damage is empty: no damage.
wl_surface.damage_buffer adds pending damage: the new pending