void object_property_del(Object *obj, const char *name, Error **errp);
-/**
- * object_property_add_uint8_ptr:
- * object_property_add_uint16_ptr:
- * object_property_add_uint32_ptr:
- * object_property_add_uint64_ptr:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @v: pointer to value
- *
- * Add an integer property in memory. This function will add a
- * property of the appropriate type.
- */
-void object_property_add_uint8_ptr(Object *obj, const char *name,
- const uint8_t *v, Error **errp);
-void object_property_add_uint16_ptr(Object *obj, const char *name,
- const uint16_t *v, Error **errp);
-void object_property_add_uint32_ptr(Object *obj, const char *name,
- const uint32_t *v, Error **errp);
-void object_property_add_uint64_ptr(Object *obj, const char *name,
- const uint64_t *v, Error **Errp);
-
/**
* object_property_find:
* @obj: the object
void (*set)(Object *, bool, Error **),
Error **errp);
+/**
+ * object_property_add_uint8_ptr:
+ * @obj: the object to add a property to
+ * @name: the name of the property
+ * @v: pointer to value
+ * @errp: if an error occurs, a pointer to an area to store the error
+ *
+ * Add an integer property in memory. This function will add a
+ * property of type 'uint8'.
+ */
+void object_property_add_uint8_ptr(Object *obj, const char *name,
+ const uint8_t *v, Error **errp);
+
+/**
+ * object_property_add_uint16_ptr:
+ * @obj: the object to add a property to
+ * @name: the name of the property
+ * @v: pointer to value
+ * @errp: if an error occurs, a pointer to an area to store the error
+ *
+ * Add an integer property in memory. This function will add a
+ * property of type 'uint16'.
+ */
+void object_property_add_uint16_ptr(Object *obj, const char *name,
+ const uint16_t *v, Error **errp);
+
+/**
+ * object_property_add_uint32_ptr:
+ * @obj: the object to add a property to
+ * @name: the name of the property
+ * @v: pointer to value
+ * @errp: if an error occurs, a pointer to an area to store the error
+ *
+ * Add an integer property in memory. This function will add a
+ * property of type 'uint32'.
+ */
+void object_property_add_uint32_ptr(Object *obj, const char *name,
+ const uint32_t *v, Error **errp);
+
+/**
+ * object_property_add_uint64_ptr:
+ * @obj: the object to add a property to
+ * @name: the name of the property
+ * @v: pointer to value
+ * @errp: if an error occurs, a pointer to an area to store the error
+ *
+ * Add an integer property in memory. This function will add a
+ * property of type 'uint64'.
+ */
+void object_property_add_uint64_ptr(Object *obj, const char *name,
+ const uint64_t *v, Error **Errp);
+
/**
* object_child_foreach:
* @obj: the object whose children will be navigated