GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth);
+ void (*MapRenderbuffer)(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **mapOut, GLint *rowStrideOut);
+
+ void (*UnmapRenderbuffer)(struct gl_context *ctx,
+ struct gl_renderbuffer *rb);
+
/**
* Note: no context argument. This function doesn't initially look
* like it belongs here, except that the driver is the only entity