bad cedric! broke gl engine!
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Fri, 30 Sep 2011 16:18:41 +0000 (16:18 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Fri, 30 Sep 2011 16:18:41 +0000 (16:18 +0000)
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@63729 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_common/evas_gl_context.c

index a1ea25c..5bd3c44 100644 (file)
@@ -2576,16 +2576,19 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
                   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
                   glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu);
                   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
-                 if (gc->pipe[i].shader.cur_texu_dyn)
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+                  if (gc->pipe[i].shader.cur_texu_dyn)
                    secsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu_dyn);
-
+#endif
+                  
                   glActiveTexture(GL_TEXTURE2);
                   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
                   glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texv);
                   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
                  if (gc->pipe[i].shader.cur_texv_dyn)
                    secsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texv_dyn);
-
+#endif
                   glActiveTexture(GL_TEXTURE0);
                   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
                }
@@ -2600,9 +2603,10 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
                   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
                   glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu);
                   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
                  if (gc->pipe[i].shader.cur_texu_dyn)
                    secsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu_dyn);
-
+#endif
                   glActiveTexture(GL_TEXTURE0);
                   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
                }