--- /dev/null
+/*-------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2018 Google Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief SPIR-V Assembly Tests for OpVariable initializer
+ *//*--------------------------------------------------------------------*/
+
+#include "vktSpvAsmVariableInitTests.hpp"
+#include "vktSpvAsmComputeShaderCase.hpp"
+#include "vktSpvAsmComputeShaderTestUtil.hpp"
+#include "vktSpvAsmGraphicsShaderTestUtil.hpp"
+#include "tcuStringTemplate.hpp"
+
+namespace vkt
+{
+namespace SpirVAssembly
+{
+
+using namespace vk;
+using std::map;
+using std::string;
+using std::vector;
+using tcu::IVec3;
+using tcu::Vec4;
+using tcu::RGBA;
+using tcu::StringTemplate;
+
+namespace
+{
+
+void addShaderCodeOutputFloat (vk::SourceCollections& dst, InstanceContext context);
+void addShaderCodeOutputVector (vk::SourceCollections& dst, InstanceContext context);
+void addShaderCodeOutputMatrix (vk::SourceCollections& dst, InstanceContext context);
+void addShaderCodeOutputFloatArray (vk::SourceCollections& dst, InstanceContext context);
+void addShaderCodeOutputStruct (vk::SourceCollections& dst, InstanceContext context);
+
+struct TestParams
+{
+ string name;
+ string type;
+ int numComponents;
+ FunctionPrograms1<InstanceContext>::Function shaderInit;
+};
+
+const TestParams params[] =
+{
+ { "float", "f32", 1 , addShaderCodeOutputFloat },
+ { "vec4", "v4f32", 4 , addShaderCodeOutputVector },
+ { "matrix", "matrix", 2 * 4 , addShaderCodeOutputMatrix },
+ { "floatarray", "floatArray", 8 , addShaderCodeOutputFloatArray },
+ { "struct", "struct", 2 * 4 + 4 + 4 , addShaderCodeOutputStruct }
+};
+
+const string common =
+ " %f32_1 = OpConstant %f32 1\n"
+ " %v4f32_1 = OpConstantComposite %v4f32 %f32_1 %f32_1 %f32_1 %f32_1\n"
+ " %matrix = OpTypeMatrix %v4f32 2\n"
+ " %matrix_1 = OpConstantComposite %matrix %v4f32_1 %v4f32_1\n"
+ " %struct = OpTypeStruct %matrix %v4f32 %f32 %f32 %f32 %f32\n"
+ " %struct_1 = OpConstantComposite %struct %matrix_1 %v4f32_1 %f32_1 %f32_1 %f32_1 %f32_1\n"
+ " %c_u32_8 = OpConstant %u32 8\n"
+ " %floatArray = OpTypeArray %f32 %c_u32_8\n"
+ " %floatArray_1 = OpConstantComposite %floatArray %f32_1 %f32_1 %f32_1 %f32_1 %f32_1 %f32_1 %f32_1 %f32_1\n"
+ " %numElements = OpConstant %u32 ${count}\n"
+ " %outputArray = OpTypeArray %${type} %numElements\n"
+ " %Output = OpTypeStruct %outputArray\n"
+ " %_ptr_Output = OpTypePointer StorageBuffer %Output\n"
+ " %sbPtr = OpTypePointer StorageBuffer %${type}\n"
+ " %dataOutput = OpVariable %_ptr_Output StorageBuffer\n";
+
+const string decorations =
+ " OpDecorate %outputArray ArrayStride ${arrayStride}\n"
+ " OpMemberDecorate %Output 0 Offset 0\n"
+ " OpDecorate %Output Block\n"
+ " OpDecorate %dataOutput DescriptorSet 0\n"
+ " OpDecorate %dataOutput Binding 0\n"
+ " OpDecorate %floatArray ArrayStride 4\n"
+ " OpMemberDecorate %struct 0 ColMajor\n"
+ " OpMemberDecorate %struct 0 Offset 0\n"
+ " OpMemberDecorate %struct 0 MatrixStride 16\n"
+ " OpMemberDecorate %struct 1 Offset 32\n"
+ " OpMemberDecorate %struct 2 Offset 48\n"
+ " OpMemberDecorate %struct 3 Offset 52\n"
+ " OpMemberDecorate %struct 4 Offset 56\n"
+ " OpMemberDecorate %struct 5 Offset 60\n"
+ "${extraDecorations:opt}";
+
+void addComputeVariableInitPrivateTest (tcu::TestCaseGroup* group)
+{
+ tcu::TestContext& testCtx = group->getTestContext();
+ const int numFloats = 128;
+ tcu::TestCaseGroup* privateGroup = new tcu::TestCaseGroup(testCtx, "private", "Tests OpVariable initialization in private storage class.");
+ ComputeShaderSpec spec;
+ vector<float> expectedOutput;
+
+ const StringTemplate shaderSourceTemplate (
+ string(
+ " OpCapability Shader\n"
+ " OpExtension \"SPV_KHR_storage_buffer_storage_class\"\n"
+ " %1 = OpExtInstImport \"GLSL.std.450\"\n"
+ " OpMemoryModel Logical GLSL450\n"
+ " OpEntryPoint GLCompute %main \"main\" %gl_GlobalInvocationID\n"
+ " OpExecutionMode %main LocalSize 1 1 1\n"
+ " OpSource GLSL 430\n"
+ " OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId\n")
+ + decorations + string(
+ " %void = OpTypeVoid\n"
+ " %voidFunc = OpTypeFunction %void\n"
+ " %f32 = OpTypeFloat 32\n"
+ " %u32 = OpTypeInt 32 0\n"
+ " %c_u32_0 = OpConstant %u32 0\n"
+ " %v4f32 = OpTypeVector %f32 4\n")
+ + common + string(
+ " %dataPtr = OpTypePointer Private %${type}\n"
+ " %_ptr_Function_uint = OpTypePointer Function %u32\n"
+ " %v3uint = OpTypeVector %u32 3\n"
+ " %_ptr_Input_v3uint = OpTypePointer Input %v3uint\n"
+ "%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input\n"
+ " %_ptr_Input_uint = OpTypePointer Input %u32\n"
+ " %int = OpTypeInt 32 1\n"
+ " %int_0 = OpConstant %int 0\n"
+ " %f1 = OpVariable %dataPtr Private %${constData}\n"
+ " %main = OpFunction %void None %voidFunc\n"
+ " %entry = OpLabel\n"
+ " %invocationPtr = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %c_u32_0\n"
+ " %invocation = OpLoad %u32 %invocationPtr\n"
+ " %outputData = OpLoad %${type} %f1\n"
+ " %outputPtr = OpAccessChain %sbPtr %dataOutput %int_0 %invocation\n"
+ " OpStore %outputPtr %outputData\n"
+ " OpReturn\n"
+ " OpFunctionEnd\n"));
+
+ group->addChild(privateGroup);
+
+ expectedOutput.reserve(numFloats);
+ for (deUint32 numIdx = 0; numIdx < numFloats; ++numIdx)
+ expectedOutput.push_back(1.0f);
+
+ spec.outputs.push_back(BufferSp(new Float32Buffer(expectedOutput)));
+
+ for (int paramIdx = 0; paramIdx < DE_LENGTH_OF_ARRAY(params); paramIdx++)
+ {
+ map<string, string> shaderSpec;
+ const int numComponents = params[paramIdx].numComponents;
+ const int numElements = numFloats / numComponents;
+
+ shaderSpec["type"] = params[paramIdx].type;
+ shaderSpec["arrayStride"] = de::toString(numComponents * 4);
+ shaderSpec["count"] = de::toString(numElements);
+ shaderSpec["constData"] = params[paramIdx].type + "_1";
+
+ if (params[paramIdx].type == "matrix")
+ {
+ shaderSpec["extraDecorations"] =
+ " OpMemberDecorate %Output 0 ColMajor\n"
+ " OpMemberDecorate %Output 0 MatrixStride 16\n";
+ }
+
+ spec.assembly = shaderSourceTemplate.specialize(shaderSpec);
+ spec.numWorkGroups = IVec3(numElements, 1, 1);
+ spec.extensions.push_back("VK_KHR_storage_buffer_storage_class");
+
+ privateGroup->addChild(new SpvAsmComputeShaderCase(testCtx, params[paramIdx].name.c_str(), "", spec));
+ }
+}
+
+void addGraphicsVariableInitPrivateTest (tcu::TestCaseGroup* group)
+{
+ tcu::TestContext& testCtx = group->getTestContext();
+ map<string, string> fragments;
+ RGBA defaultColors[4];
+ GraphicsResources resources;
+ vector<string> extensions;
+ tcu::TestCaseGroup* privateGroup = new tcu::TestCaseGroup(testCtx, "private", "Tests OpVariable initialization in private storage class.");
+ const int numFloats = 128;
+ vector<float> expectedOutput;
+
+ StringTemplate preMain (
+ common +
+ " %dataPtr = OpTypePointer Private %${type}\n"
+ " %f1 = OpVariable %dataPtr Private %${constData}\n"
+ );
+
+ StringTemplate decoration (decorations);
+
+ StringTemplate testFun (
+ " %test_code = OpFunction %v4f32 None %v4f32_function\n"
+ " %param = OpFunctionParameter %v4f32\n"
+ " %entry = OpLabel\n"
+ " %outputData = OpLoad %${type} %f1\n"
+ " %i = OpVariable %fp_i32 Function\n"
+ " OpStore %i %c_i32_0\n"
+ " OpBranch %loop\n"
+ " %loop = OpLabel\n"
+ " %15 = OpLoad %i32 %i\n"
+ " %lt = OpSLessThan %bool %15 %numElements\n"
+ " OpLoopMerge %merge %inc None\n"
+ " OpBranchConditional %lt %write %merge\n"
+ " %write = OpLabel\n"
+ " %30 = OpLoad %i32 %i\n"
+ " %outputPtr = OpAccessChain %sbPtr %dataOutput %c_i32_0 %30\n"
+ " OpStore %outputPtr %outputData\n"
+ " OpBranch %inc\n"
+ " %inc = OpLabel\n"
+ " %37 = OpLoad %i32 %i\n"
+ " %39 = OpIAdd %i32 %37 %c_i32_1\n"
+ " OpStore %i %39\n"
+ " OpBranch %loop\n"
+ " %merge = OpLabel\n"
+ " OpReturnValue %param\n"
+ " OpFunctionEnd\n");
+
+
+ group->addChild(privateGroup);
+
+ getDefaultColors(defaultColors);
+
+ expectedOutput.reserve(numFloats);
+ for (deUint32 numIdx = 0; numIdx < numFloats; ++numIdx)
+ expectedOutput.push_back(1.0f);
+
+ resources.outputs.push_back(std::make_pair(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BufferSp(new Float32Buffer(expectedOutput))));
+ extensions.push_back("VK_KHR_storage_buffer_storage_class");
+
+ for (int paramIdx = 0; paramIdx < DE_LENGTH_OF_ARRAY(params); paramIdx++)
+ {
+ map<string, string> shaderSpec;
+ const int numComponents = params[paramIdx].numComponents;
+ const int numElements = numFloats / numComponents;
+
+ shaderSpec["type"] = params[paramIdx].type;
+ shaderSpec["arrayStride"] = de::toString(numComponents * 4);
+ shaderSpec["count"] = de::toString(numElements);
+ shaderSpec["constData"] = params[paramIdx].type + "_1";
+
+ if (params[paramIdx].type == "matrix")
+ {
+ shaderSpec["extraDecorations"] =
+ " OpMemberDecorate %Output 0 ColMajor\n"
+ " OpMemberDecorate %Output 0 MatrixStride 16\n";
+ }
+
+ fragments["extension"] = "OpExtension \"SPV_KHR_storage_buffer_storage_class\"\n";
+ fragments["pre_main"] = preMain.specialize(shaderSpec);
+ fragments["decoration"] = decoration.specialize(shaderSpec);
+ fragments["testfun"] = testFun.specialize(shaderSpec);
+
+ createTestsForAllStages(params[paramIdx].name, defaultColors, defaultColors, fragments, resources, extensions, privateGroup);
+ }
+}
+
+void addShaderCodeOutput(vk::SourceCollections& dst, InstanceContext& context, string type)
+{
+ SpirvVersion targetSpirvVersion = context.resources.spirvVersion;
+ map<string, string> spec;
+
+ // Needed for preventing duplicate pointer declarations.
+ if (type == "v4f32")
+ {
+ spec["vec4ptrDeclOutput"] = "";
+ spec["vec4ptrOutput"] = "outputPtr";
+ spec["vec4ptrDeclInput"] = "";
+ spec["vec4ptrInput"] = "inputPtr";
+ }
+ else
+ {
+ spec["vec4ptrDeclOutput"] = " %_ptr_Output_v4f32 = OpTypePointer Output %v4f32\n";
+ spec["vec4ptrOutput"] = "_ptr_Output_v4f32";
+ spec["vec4ptrDeclInput"] = " %_ptr_Input_v4f32 = OpTypePointer Input %v4f32\n";
+ spec["vec4ptrInput"] = "_ptr_Input_v4f32";
+ }
+
+ const string types =
+ " %u32 = OpTypeInt 32 0\n"
+ " %f32 = OpTypeFloat 32\n"
+ " %v4f32 = OpTypeVector %f32 4\n"
+ " %matrix = OpTypeMatrix %v4f32 2\n"
+ " %c_u32_0 = OpConstant %u32 0\n"
+ " %c_u32_8 = OpConstant %u32 8\n"
+ " %floatArray = OpTypeArray %f32 %c_u32_8\n";
+
+ string outputDecoration = " OpDecorate %Output Block\n";
+
+ if (type == "matrix")
+ {
+ spec["extraDecorations"] =
+ " OpMemberDecorate %Output 0 ColMajor\n"
+ " OpMemberDecorate %Output 0 MatrixStride 16\n";
+ }
+
+ // Output selected data type with all components having value one.
+ const StringTemplate vertexShader (
+ string(
+ " OpCapability Shader\n"
+ " %1 = OpExtInstImport \"GLSL.std.450\"\n"
+ " OpMemoryModel Logical GLSL450\n"
+ " OpEntryPoint Vertex %main \"main\" %_ %position %vtxColor %color %outData\n"
+ " OpSource GLSL 430\n"
+ " OpMemberDecorate %gl_PerVertex 0 BuiltIn Position\n"
+ " OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize\n"
+ " OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance\n"
+ " OpDecorate %gl_PerVertex Block\n"
+ " OpDecorate %position Location 0\n"
+ " OpDecorate %vtxColor Location 1\n"
+ " OpDecorate %color Location 1\n"
+ " OpDecorate %outData Location 2\n"
+ " OpDecorate %floatArray ArrayStride 4\n"
+ " %void = OpTypeVoid\n"
+ " %3 = OpTypeFunction %void\n")
+ + types + string(
+ " %f32_1 = OpConstant %f32 1\n"
+ " %v4f32_1 = OpConstantComposite %v4f32 %f32_1 %f32_1 %f32_1 %f32_1\n"
+ " %matrix_1 = OpConstantComposite %matrix %v4f32_1 %v4f32_1\n"
+ " %floatArray_1 = OpConstantComposite %floatArray %f32_1 %f32_1 %f32_1 %f32_1 %f32_1 %f32_1 %f32_1 %f32_1\n"
+ " %c_u32_1 = OpConstant %u32 1\n"
+ " %_arr_f32_u32_1 = OpTypeArray %f32 %c_u32_1\n"
+ " %gl_PerVertex = OpTypeStruct %v4f32 %f32 %_arr_f32_u32_1\n"
+ "%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex\n"
+ " %_ = OpVariable %_ptr_Output_gl_PerVertex Output\n"
+ " %outputPtr = OpTypePointer Output %${type}\n"
+ " %outData = OpVariable %outputPtr Output %${type}_1\n"
+ " %_ptr_Input_v4f32 = OpTypePointer Input %v4f32\n"
+ " %position = OpVariable %_ptr_Input_v4f32 Input\n"
+ "${vec4ptrDeclOutput}"
+ " %vtxColor = OpVariable %${vec4ptrOutput} Output\n"
+ " %color = OpVariable %_ptr_Input_v4f32 Input\n"
+ " %main = OpFunction %void None %3\n"
+ " %entry = OpLabel\n"
+ " %posData = OpLoad %v4f32 %position\n"
+ " %posOutputPtr = OpAccessChain %${vec4ptrOutput} %_ %c_u32_0\n"
+ " OpStore %posOutputPtr %posData\n"
+ " %colorData = OpLoad %v4f32 %color\n"
+ " OpStore %vtxColor %colorData\n"
+ " OpReturn\n"
+ " OpFunctionEnd\n"));
+
+ // Pass incoming data into buffer
+ const StringTemplate fragmentShader (
+ string(
+ " OpCapability Shader\n"
+ " OpExtension \"SPV_KHR_storage_buffer_storage_class\"\n"
+ " %1 = OpExtInstImport \"GLSL.std.450\"\n"
+ " OpMemoryModel Logical GLSL450\n"
+ " OpEntryPoint Fragment %main \"main\" %fragColor %vtxColor %inData\n"
+ " OpExecutionMode %main OriginUpperLeft\n"
+ " OpSource GLSL 430\n"
+ " OpDecorate %fragColor Location 0\n"
+ " OpDecorate %vtxColor Location 1\n"
+ " OpMemberDecorate %Output 0 Offset 0\n"
+ " OpDecorate %Output Block\n"
+ " OpDecorate %dataOutput DescriptorSet 0\n"
+ " OpDecorate %dataOutput Binding 0\n"
+ " OpDecorate %inData Location 2\n"
+ " OpDecorate %floatArray ArrayStride 4\n"
+ "${extraDecorations:opt}"
+ " %void = OpTypeVoid\n"
+ " %3 = OpTypeFunction %void\n")
+ + types + string(
+ " %inputPtr = OpTypePointer Input %${type}\n"
+ " %inData = OpVariable %inputPtr Input\n"
+ " %_ptr_Output_v4f32 = OpTypePointer Output %v4f32\n"
+ " %fragColor = OpVariable %_ptr_Output_v4f32 Output\n"
+ "${vec4ptrDeclInput}"
+ " %vtxColor = OpVariable %${vec4ptrInput} Input\n"
+ " %Output = OpTypeStruct %${type}\n"
+ " %_ptr_Output = OpTypePointer StorageBuffer %Output\n"
+ " %dataOutput = OpVariable %_ptr_Output StorageBuffer\n"
+ " %outputPtr = OpTypePointer StorageBuffer %${type}\n"
+ " %main = OpFunction %void None %3\n"
+ " %entry = OpLabel\n"
+ " %colorData = OpLoad %v4f32 %vtxColor\n"
+ " OpStore %fragColor %colorData\n"
+ " %inputData = OpLoad %${type} %inData\n"
+ " %outputDataPtr = OpAccessChain %outputPtr %dataOutput %c_u32_0\n"
+ " OpStore %outputDataPtr %inputData\n"
+ " OpReturn\n"
+ " OpFunctionEnd\n"));
+
+ spec["type"] = type;
+
+ dst.spirvAsmSources.add("vert", DE_NULL) << vertexShader.specialize(spec) << SpirVAsmBuildOptions(targetSpirvVersion);
+ dst.spirvAsmSources.add("frag", DE_NULL) << fragmentShader.specialize(spec) << SpirVAsmBuildOptions(targetSpirvVersion);
+}
+
+void addShaderCodeOutputFloat (vk::SourceCollections& dst, InstanceContext context)
+{
+ addShaderCodeOutput(dst, context, "f32");
+}
+
+void addShaderCodeOutputVector (vk::SourceCollections& dst, InstanceContext context)
+{
+ addShaderCodeOutput(dst, context, "v4f32");
+}
+
+void addShaderCodeOutputMatrix (vk::SourceCollections& dst, InstanceContext context)
+{
+ addShaderCodeOutput(dst, context, "matrix");
+}
+
+void addShaderCodeOutputFloatArray (vk::SourceCollections& dst, InstanceContext context)
+{
+ addShaderCodeOutput(dst, context, "floatArray");
+}
+
+void addShaderCodeOutputStruct (vk::SourceCollections& dst, InstanceContext context)
+{
+ SpirvVersion targetSpirvVersion = context.resources.spirvVersion;
+
+ // Output structure of matrix, vec4, and four floats all having values of 1.
+ const string vertexShader =
+ " OpCapability Shader\n"
+ " %1 = OpExtInstImport \"GLSL.std.450\"\n"
+ " OpMemoryModel Logical GLSL450\n"
+ " OpEntryPoint Vertex %main \"main\" %_ %position %vtxColor %color %outData\n"
+ " OpSource GLSL 430\n"
+ " OpMemberDecorate %gl_PerVertex 0 BuiltIn Position\n"
+ " OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize\n"
+ " OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance\n"
+ " OpDecorate %gl_PerVertex Block\n"
+ " OpDecorate %position Location 0\n"
+ " OpDecorate %vtxColor Location 1\n"
+ " OpDecorate %color Location 1\n"
+ " OpDecorate %outData Location 2\n"
+ " OpMemberDecorate %Data 0 ColMajor\n"
+ " OpMemberDecorate %Data 0 Offset 0\n"
+ " OpMemberDecorate %Data 0 MatrixStride 16\n"
+ " OpMemberDecorate %Data 1 Offset 32\n"
+ " OpMemberDecorate %Data 2 Offset 48\n"
+ " OpMemberDecorate %Data 3 Offset 52\n"
+ " OpMemberDecorate %Data 4 Offset 56\n"
+ " OpMemberDecorate %Data 5 Offset 60\n"
+ " OpMemberDecorate %DataOutput 0 Offset 0\n"
+ " %void = OpTypeVoid\n"
+ " %voidFunc = OpTypeFunction %void\n"
+ " %float = OpTypeFloat 32\n"
+ " %v4float = OpTypeVector %float 4\n"
+ " %uint = OpTypeInt 32 0\n"
+ " %uint_1 = OpConstant %uint 1\n"
+ " %_arr_float_uint_1 = OpTypeArray %float %uint_1\n"
+ " %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1\n"
+ "%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex\n"
+ " %_ = OpVariable %_ptr_Output_gl_PerVertex Output\n"
+ " %int = OpTypeInt 32 1\n"
+ " %int_0 = OpConstant %int 0\n"
+ " %_ptr_Input_v4float = OpTypePointer Input %v4float\n"
+ " %position = OpVariable %_ptr_Input_v4float Input\n"
+ " %_ptr_Output_v4float = OpTypePointer Output %v4float\n"
+ " %vtxColor = OpVariable %_ptr_Output_v4float Output\n"
+ " %color = OpVariable %_ptr_Input_v4float Input\n"
+ " %mat2v4float = OpTypeMatrix %v4float 2\n"
+ " %Data = OpTypeStruct %mat2v4float %v4float %float %float %float %float\n"
+ " %DataOutput = OpTypeStruct %Data\n"
+ " %_ptr_Output_DataOutput = OpTypePointer Output %DataOutput\n"
+ " %float_1 = OpConstant %float 1\n"
+ " %vec4_1 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1\n"
+ " %matrix_1 = OpConstantComposite %mat2v4float %vec4_1 %vec4_1\n"
+ " %_ptr_Output_mat2v4float = OpTypePointer Output %mat2v4float\n"
+ " %_ptr_Output_float = OpTypePointer Output %float\n"
+ " %data_1 = OpConstantComposite %Data %matrix_1 %vec4_1 %float_1 %float_1 %float_1 %float_1\n"
+ " %dataOutput_1 = OpConstantComposite %DataOutput %data_1\n"
+ " %outData = OpVariable %_ptr_Output_DataOutput Output %dataOutput_1\n"
+ " %main = OpFunction %void None %voidFunc\n"
+ " %entry = OpLabel\n"
+ " %posData = OpLoad %v4float %position\n"
+ " %posPtr = OpAccessChain %_ptr_Output_v4float %_ %int_0\n"
+ " OpStore %posPtr %posData\n"
+ " %colorData = OpLoad %v4float %color\n"
+ " OpStore %vtxColor %colorData\n"
+ " OpReturn\n"
+ " OpFunctionEnd\n";
+
+ // Pass the incoming input struct into buffer.
+ const string fragmentShader =
+ " OpCapability Shader\n"
+ " OpExtension \"SPV_KHR_storage_buffer_storage_class\"\n"
+ " %1 = OpExtInstImport \"GLSL.std.450\"\n"
+ " OpMemoryModel Logical GLSL450\n"
+ " OpEntryPoint Fragment %main \"main\" %fragColor %vtxColor %inData\n"
+ " OpExecutionMode %main OriginUpperLeft\n"
+ " OpSource GLSL 430\n"
+ " OpDecorate %fragColor Location 0\n"
+ " OpDecorate %vtxColor Location 1\n"
+ " OpMemberDecorate %Data 0 ColMajor\n"
+ " OpMemberDecorate %Data 0 Offset 0\n"
+ " OpMemberDecorate %Data 0 MatrixStride 16\n"
+ " OpMemberDecorate %Data 1 Offset 32\n"
+ " OpMemberDecorate %Data 2 Offset 48\n"
+ " OpMemberDecorate %Data 3 Offset 52\n"
+ " OpMemberDecorate %Data 4 Offset 56\n"
+ " OpMemberDecorate %Data 5 Offset 60\n"
+ " OpMemberDecorate %Output 0 Offset 0\n"
+ " OpDecorate %Output Block\n"
+ " OpDecorate %dataOutput DescriptorSet 0\n"
+ " OpDecorate %dataOutput Binding 0\n"
+ " OpDecorate %inData Location 2\n"
+ " %void = OpTypeVoid\n"
+ " %voidFunc = OpTypeFunction %void\n"
+ " %float = OpTypeFloat 32\n"
+ " %v4float = OpTypeVector %float 4\n"
+ " %_ptr_Output_v4float = OpTypePointer Output %v4float\n"
+ " %fragColor = OpVariable %_ptr_Output_v4float Output\n"
+ " %_ptr_Input_v4float = OpTypePointer Input %v4float\n"
+ " %vtxColor = OpVariable %_ptr_Input_v4float Input\n"
+ " %mat2v4float = OpTypeMatrix %v4float 2\n"
+ " %Data = OpTypeStruct %mat2v4float %v4float %float %float %float %float\n"
+ " %Output = OpTypeStruct %Data\n"
+ " %_ptr_Output = OpTypePointer StorageBuffer %Output\n"
+ " %dataOutput = OpVariable %_ptr_Output StorageBuffer\n"
+ " %int = OpTypeInt 32 1\n"
+ " %int_0 = OpConstant %int 0\n"
+ " %DataInput = OpTypeStruct %Data\n"
+ " %_ptr_Input_DataInput = OpTypePointer Input %DataInput\n"
+ " %inData = OpVariable %_ptr_Input_DataInput Input\n"
+ " %_ptr_Input_Data = OpTypePointer Input %Data\n"
+ " %_ptr_Data = OpTypePointer StorageBuffer %Data\n"
+ " %main = OpFunction %void None %voidFunc\n"
+ " %entry = OpLabel\n"
+ " %colorData = OpLoad %v4float %vtxColor\n"
+ " OpStore %fragColor %colorData\n"
+ " %inputDataPtr = OpAccessChain %_ptr_Input_Data %inData %int_0\n"
+ " %inputData = OpLoad %Data %inputDataPtr\n"
+ " %outputDataPtr = OpAccessChain %_ptr_Data %dataOutput %int_0\n"
+ " OpStore %outputDataPtr %inputData\n"
+ " OpReturn\n"
+ " OpFunctionEnd\n";
+
+ dst.spirvAsmSources.add("vert", DE_NULL) << vertexShader << SpirVAsmBuildOptions(targetSpirvVersion);
+ dst.spirvAsmSources.add("frag", DE_NULL) << fragmentShader << SpirVAsmBuildOptions(targetSpirvVersion);
+}
+
+void addGraphicsVariableInitOutputTest (tcu::TestCaseGroup* group)
+{
+ tcu::TestContext& testCtx = group->getTestContext();
+ map<string, string> fragments;
+ RGBA defaultColors[4];
+ tcu::TestCaseGroup* outputGroup = new tcu::TestCaseGroup(testCtx, "output", "Tests OpVariable initialization in output storage class.");
+ vector<deInt32> noSpecConstants;
+ PushConstants noPushConstants;
+ GraphicsInterfaces noInterfaces;
+ vector<string> extensions;
+ vector<string> features;
+ map<string, string> noFragments;
+ StageToSpecConstantMap specConstantMap;
+
+ const ShaderElement pipelineStages[] =
+ {
+ ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
+ ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
+ };
+
+ specConstantMap[VK_SHADER_STAGE_VERTEX_BIT] = noSpecConstants;
+ specConstantMap[VK_SHADER_STAGE_FRAGMENT_BIT] = noSpecConstants;
+
+ getDefaultColors(defaultColors);
+
+ group->addChild(outputGroup);
+
+ features.push_back("fragmentStoresAndAtomics");
+ extensions.push_back("VK_KHR_storage_buffer_storage_class");
+
+ for (int paramIdx = 0; paramIdx < DE_LENGTH_OF_ARRAY(params); paramIdx++)
+ {
+ const deUint32 numComponents = params[paramIdx].numComponents;
+ GraphicsResources resources;
+ vector<float> expectedOutput;
+
+ expectedOutput.reserve(numComponents);
+ for (deUint32 numIdx = 0; numIdx < numComponents; ++numIdx)
+ expectedOutput.push_back(1.0f);
+
+ resources.outputs.push_back(std::make_pair(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BufferSp(new Float32Buffer(expectedOutput))));
+
+ {
+ const InstanceContext& instanceContext = createInstanceContext(pipelineStages,
+ defaultColors,
+ defaultColors,
+ noFragments,
+ specConstantMap,
+ noPushConstants,
+ resources,
+ noInterfaces,
+ extensions,
+ features,
+ VulkanFeatures(),
+ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
+ QP_TEST_RESULT_FAIL,
+ string());
+
+
+ addFunctionCaseWithPrograms<InstanceContext>(outputGroup,
+ params[paramIdx].name.c_str(),
+ "",
+ params[paramIdx].shaderInit,
+ runAndVerifyDefaultPipeline,
+ instanceContext);
+ }
+ }
+}
+
+} // anonymous
+
+tcu::TestCaseGroup* createVariableInitComputeGroup (tcu::TestContext& testCtx)
+{
+ de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "variable_init", "Compute tests for OpVariable initialization."));
+ addComputeVariableInitPrivateTest(group.get());
+
+ return group.release();
+}
+
+tcu::TestCaseGroup* createVariableInitGraphicsGroup (tcu::TestContext& testCtx)
+{
+ de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "variable_init", "Graphics tests for OpVariable initialization."));
+ addGraphicsVariableInitPrivateTest(group.get());
+ addGraphicsVariableInitOutputTest(group.get());
+
+ return group.release();
+}
+
+} // SpirVAssembly
+} // vkt