zink: update gfx_pipeline_state.vertex_strides when necessary
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 14 Jan 2022 15:20:17 +0000 (10:20 -0500)
committerMarge Bot <emma+marge@anholt.net>
Fri, 14 Jan 2022 16:13:57 +0000 (16:13 +0000)
only necessary without any of the dynamic states and still doesn't fix
the problem, but it's a step

cc: mesa-stable

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14561>

src/gallium/drivers/zink/zink_context.c

index 38cacca..ac318d0 100644 (file)
@@ -982,6 +982,8 @@ zink_set_vertex_buffers(struct pipe_context *pctx,
             res->vbo_bind_mask |= BITFIELD_BIT(start_slot + i);
             update_res_bind_count(ctx, res, false, false);
             ctx_vb->stride = vb->stride;
+            if (need_state_change)
+               ctx->gfx_pipeline_state.vertex_strides[start_slot + i] = vb->stride;
             ctx_vb->buffer_offset = vb->buffer_offset;
             /* always barrier before possible rebind */
             zink_resource_buffer_barrier(ctx, res, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,