* Use key UP/DOWN for changing z coordinate of camera
* Use key LEFT/RIGHT for scale each node
* Use shortcut parameters of commanline: r - rows of objects, c - columns of objects,
- * p - precision of the spheres, f - path for first texture, s - path for second texture.
+ * p - precision of the spheres, t - path for a texture.
*
* @verbatim
* gcc -o evas-3d-colorpick evas-3d-colorpick.c evas-3d-primitives.c `pkg-config --libs --cflags evas ecore ecore-evas eo eina efl` -lm
#define WIDTH 800
#define HEIGHT 600
-#define ANIMATION_COUNT 3
#define MAX_PATH 128
#define INIT_SCALE 7.5
#define BIG_SCALE 10.0
#define VEC_3(value) value, value, value
static const vec2 tex_scale = {1, 1};
-static const char *image1_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/wood.jpg";
-static const char *image2_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/rocks.jpg";
+static const char *image_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/wood.jpg";
Ecore_Evas *ecore_evas = NULL;
Evas *evas = NULL;
Evas_Object *image = NULL, *bg = NULL;
-Eina_Bool (*animate_func[ANIMATION_COUNT])(void*);
-
static const
Ecore_Getopt optdesc = {
"",
ECORE_GETOPT_STORE_INT('r', "row", "Rows of spheres"),
ECORE_GETOPT_STORE_INT('c', "column", "Columns of spheres"),
ECORE_GETOPT_STORE_INT('p', "precision", "Precision of spheres"),
- ECORE_GETOPT_STORE_STR('f', "texture1", "Name1 of texture"),
- ECORE_GETOPT_STORE_STR('s', "texture2", "Name2 of texture"),
+ ECORE_GETOPT_STORE_STR('t', "texture", "Name of texture"),
ECORE_GETOPT_HELP('h', "help"),
ECORE_GETOPT_SENTINEL
}
typedef struct _Object
{
Eo *node;
- Eo *mesh1;
- Eo *mesh2;
- Eo *material1;
- Eo *material2;
- Eo *texture1;
- Eo *texture2;
+ Eo *mesh;
+ Eo *material;
+ Eo *texture;
Evas_Real speed;
Ecore_Timer *animate;
- Eina_Bool (*sphere_init)(void *sphere, const char *texture1, const char *texture2);
+ Eina_Bool (*sphere_init)(void *sphere, const char *texture);
Eina_Bool (*sphere_animate)(void *data);
} Test_object;
Eina_List *spheres;
- Eina_Bool (*scene_init)(const char *texture1, const char *texture2);
+ Eina_Bool (*scene_init)(const char *texture);
} Scene_Data;
}
static Eina_Bool
-_animate_sphere1(void *data)
-{
- static int angle = 0.0;
- Eo *n = (Eo*)(((Test_object *)data)->node);
- eo_do(n, evas_3d_node_orientation_angle_axis_set(angle, 1.0, 0.0, 1.0));
- angle++;
- if (angle > 360) angle = 0.0;
- return EINA_TRUE;
-}
-static Eina_Bool
-_animate_sphere2(void *data)
-{
- static int angle = 0.0;
- Eo *n = (Eo*)(((Test_object *)data)->node);
- eo_do(n, evas_3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 1.0));
- angle++;
- if (angle > 360) angle = 0.0;
- return EINA_TRUE;
-}
-static Eina_Bool
-_animate_sphere3(void *data)
+_animate_sphere(void *data)
{
static int angle = 0.0;
Eo *n = (Eo*)(((Test_object *)data)->node);
- eo_do(n, evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 0.0));
+ Evas_Real s = ((Test_object *)data)->speed;
+ eo_do(n, evas_3d_node_orientation_angle_axis_set(angle, s, s - 1, s + 1));
angle++;
if (angle > 360) angle = 0.0;
return EINA_TRUE;
void _recalculate_position()
{
int i = 0, j = 0, count = 0;
- Evas_Real x0, y0, z0, x1, y1, z1, shiftx = 0, shifty = 0;
+ Evas_Real x1, y1, shiftx = 0, shifty = 0;
Test_object *m;
- eo_do(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node, evas_3d_object_update());
eo_do(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node,
- evas_3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
+ evas_3d_object_update(),
+ evas_3d_node_bounding_box_get(NULL, NULL, NULL, &x1, &y1, NULL));
for (i = 0; i < globalscene.row; ++i)
{
- shiftx = i * 2 * x1;
+ shiftx = (i * 2 - globalscene.row) * x1;
for(j = 0; j < globalscene.col; ++j)
{
- shifty = j * 2 * y1;
+ shifty = (j * 2 - globalscene.col) * y1;
m = (Test_object *)eina_list_nth(globalscene.spheres, count);
eo_do(m->node, evas_3d_node_position_set(shifty, 0.0, shiftx));
count++;
Test_object * item;
if (!strcmp(ev->key, "Down"))
{
- eo_do(globalscene.camera_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(globalscene.camera_node, evas_3d_node_position_set(x, y, (z - 5)));
+ eo_do(globalscene.camera_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z),
+ evas_3d_node_position_set(x, y, (z - 5)));
}
else if (!strcmp(ev->key, "Up"))
{
- eo_do(globalscene.camera_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(globalscene.camera_node, evas_3d_node_position_set(x, y, (z + 5)));
+ eo_do(globalscene.camera_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z),
+ evas_3d_node_position_set(x, y, (z + 5)));
}
else if (!strcmp(ev->key, "Left"))
{
}
Eina_Bool
-_init_sphere(void *this, const char *texture1, const char *texture2)
+_init_sphere(void *this, const char *texture)
{
Test_object *sphere = (Test_object *)this;
- sphere->mesh1 = eo_add(EVAS_3D_MESH_CLASS, evas);
- sphere->mesh2 = eo_add(EVAS_3D_MESH_CLASS, evas);
- sphere->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
- sphere->material2 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
-
- evas_3d_add_sphere_frame(sphere->mesh1, 0, globalscene.precision, tex_scale);
- eo_do(sphere->mesh1,
- evas_3d_mesh_frame_material_set(0, sphere->material1),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
-
- evas_3d_add_sphere_frame(sphere->mesh2, 0, globalscene.precision, tex_scale);
- eo_do(sphere->mesh2,
- evas_3d_mesh_frame_material_set(0, sphere->material2),
+ sphere->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ sphere->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ evas_3d_add_sphere_frame(sphere->mesh, 0, globalscene.precision, tex_scale);
+ eo_do(sphere->mesh,
+ evas_3d_mesh_frame_material_set(0, sphere->material),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ eo_do(sphere->mesh, evas_3d_mesh_color_pick_enable_set(EINA_TRUE));
- eo_do(sphere->mesh1, evas_3d_mesh_color_pick_enable_set(EINA_TRUE));
- eo_do(sphere->mesh2, evas_3d_mesh_color_pick_enable_set(EINA_TRUE));
-
- sphere->texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- eo_do(sphere->texture1,
- evas_3d_texture_file_set(texture1, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
- sphere->texture2 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- eo_do(sphere->texture2,
- evas_3d_texture_file_set(texture2, NULL),
+ sphere->texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ eo_do(sphere->texture,
+ evas_3d_texture_file_set(texture, NULL),
evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
EVAS_3D_TEXTURE_FILTER_NEAREST),
evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
EVAS_3D_WRAP_MODE_REPEAT));
- eo_do(sphere->material1,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, sphere->texture1),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
- 0.01, 0.01, 0.01, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
- 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
- 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
- eo_do(sphere->material2,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, sphere->texture2),
+ eo_do(sphere->material,
+ evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, sphere->texture),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
Eina_Bool
-_init_scene(const char *texture1, const char *texture2)
+_init_scene(const char *texture)
{
- int i = 0, j = 0, count = 0;
- Evas_Real x0, y0, z0, x1, y1, z1, tmp, shiftx = 0, shifty = 0;
+ int i = 0, count = 0;
+ Evas_Real tmp;
Test_object *m;
- animate_func[0] = _animate_sphere1;
- animate_func[1] = _animate_sphere2;
- animate_func[2] = _animate_sphere3;
-
globalscene.scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
globalscene.root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
globalscene.camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
eo_do(globalscene.camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 1000.0));
+ evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 1000.0));
globalscene.camera_node =
eo_add(EVAS_3D_NODE_CLASS, evas,
eo_do(globalscene.root_node,
evas_3d_node_member_add(globalscene.camera_node));
eo_do(globalscene.camera_node,
- evas_3d_node_position_set(70.0, 0.0, 300.0),
+ evas_3d_node_position_set(0.0, 30.0, 800.0),
evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, -1000.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
globalscene.light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
evas_3d_node_member_add(globalscene.light_node));
tmp = 0.01;
- for (i = 0; i < globalscene.col * globalscene.row; i++, j++)
+ for (i = 0; i < globalscene.col * globalscene.row; i++)
{
Test_object *spheretmp;
m = malloc(sizeof(Test_object));
m->sphere_init = _init_sphere;
if (!i)
- m->sphere_init(m, texture1, texture2);
+ m->sphere_init(m, texture);
else
{
spheretmp = (Test_object *)eina_list_nth(globalscene.spheres, 0);
- m->mesh1 = spheretmp->mesh1;
- m->mesh2 = spheretmp->mesh2;
- m->material1 = spheretmp->material1;
- m->material2 = spheretmp->material2;
- m->texture1 = spheretmp->texture1;
- m->texture2 = spheretmp->texture2;
+ m->mesh = spheretmp->mesh;
+ m->material = spheretmp->material;
+ m->texture = spheretmp->texture;
}
m->node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
m->speed = tmp;
- if (j >= ANIMATION_COUNT) j = 0;
- m->sphere_animate = animate_func[j];
+ m->sphere_animate = _animate_sphere;
m->animate = ecore_timer_add(m->speed, m->sphere_animate, m);
eo_do(globalscene.root_node, evas_3d_node_member_add(m->node));
- eo_do(m->node, evas_3d_node_mesh_add(m->mesh1),
+ eo_do(m->node, evas_3d_node_mesh_add(m->mesh),
evas_3d_node_scale_set(VEC_3(INIT_SCALE)));
globalscene.spheres = eina_list_append(globalscene.spheres, m);
tmp += 0.01;
}
- eo_do(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node, evas_3d_object_update());
- eo_do(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node,
- evas_3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
-
- for (i = 0; i < globalscene.row; ++i)
- {
- shiftx = i * 2 * x1;
- for(j = 0; j < globalscene.col; ++j)
- {
- shifty = j * 2 * y1;
- m = (Test_object *)eina_list_nth(globalscene.spheres, count);
- eo_do(m->node, evas_3d_node_position_set(shifty, 0.0, shiftx));
- if (!(i % 2))
- {
- eo_do(m->node, evas_3d_node_mesh_del(m->mesh1));
- eo_do(m->node, evas_3d_node_mesh_add(m->mesh2));
- }
- count++;
- }
- }
+ _recalculate_position();
eo_do(globalscene.scene,
evas_3d_scene_root_node_set(globalscene.root_node),
int main(int argc, char **argv)
{
int row = 0, col = 0, precision = 0;
- char *texture1 = NULL, *texture2 = NULL;
+ char *texture = NULL;
Eina_Bool r;
Ecore_Getopt_Value values[] = {
ECORE_GETOPT_VALUE_INT(row),
ECORE_GETOPT_VALUE_INT(col),
ECORE_GETOPT_VALUE_INT(precision),
- ECORE_GETOPT_VALUE_STR(texture1),
- ECORE_GETOPT_VALUE_STR(texture2),
+ ECORE_GETOPT_VALUE_STR(texture),
ECORE_GETOPT_VALUE_NONE
};
if (!row) row = 2;
if (!col) col = 5;
if (!precision) precision = 30;
- if (!texture1) texture1 = (char *)image1_path;
- if (!texture2) texture2 = (char *)image2_path;
+ if (!texture) texture = (char *)image_path;
- fprintf(stdout, "row - %d, col - %d, precision of spheres - %d, texture1 - %s, texture2 - %s\n",
- row, col, precision, texture1, texture2);
+ fprintf(stdout, "row - %d, col - %d, precision of spheres - %d, texture - %s\n",
+ row, col, precision, texture);
ecore_evas = ecore_evas_new("opengl_x11", 10, 10, WIDTH, HEIGHT, NULL);
globalscene.row = row;
globalscene.col = col;
globalscene.precision = precision;
- globalscene.scene_init(texture1, texture2);
+ globalscene.scene_init(texture);
image = evas_object_image_filled_add(evas);