#include "FillCommand.h"
-#include "LayerResolver.h"
-#include "NetworkBuilder.h"
-#include "ParameterRandomizePass.h"
+#include "internal/LayerResolver.h"
+#include "internal/NetworkBuilder.h"
+#include "internal/ParameterRandomizePass.h"
#include <caffe.pb.h>
-#include "BlobContext.h"
+#include "internal/BlobContext.h"
const BlobShape &BlobContext::at(const std::string &name) const
{
-#include "ConvolutionLayer.h"
-#include "LayerAnalysisPass.h"
-#include "LayerTransformPass.h"
+#include "internal/ConvolutionLayer.h"
+#include "internal/LayerAnalysisPass.h"
+#include "internal/LayerTransformPass.h"
#include <cassert>
-#include "InputLayer.h"
-#include "LayerAnalysisPass.h"
-#include "LayerTransformPass.h"
+#include "internal/InputLayer.h"
+#include "internal/LayerAnalysisPass.h"
+#include "internal/LayerTransformPass.h"
#include <cassert>
-#include "LayerAnalysisPass.h"
+#include "internal/LayerAnalysisPass.h"
// NOTE This file is introduced to ensure that 'LayerAnalyissPass.h' is self-complete.
-#include "LayerContext.h"
+#include "internal/LayerContext.h"
uint32_t LayerContext::size(void) const { return _layers.size(); };
-#include "LayerResolver.h"
-#include "InputLayer.h"
-#include "ConvolutionLayer.h"
+#include "internal/LayerResolver.h"
+#include "internal/InputLayer.h"
+#include "internal/ConvolutionLayer.h"
#include <nncc/foundation/Memory.h>
-#include "NetworkBuilder.h"
+#include "internal/NetworkBuilder.h"
#include <nncc/foundation/Memory.h>
#ifndef __PARAMETER_RANDOMIZE_PASS_H__
#define __PARAMETER_RANDOMIZE_PASS_H__
-#include "LayerTransformPass.h"
+#include "internal/LayerTransformPass.h"
#include <random>