CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
-RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16
-EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
+EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
- FRAMEBUFFER_SIZE 256 256
+ FRAMEBUFFER_SIZE 16 16
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
-RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16
-EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
+EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
-RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16
-EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
+EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255