No functional change. This patch rearranges the struct
brw_vs_prog_key so that the two fields related to clipping are
together, and documents those fields. This should make the patches
that follow easier to comprehend, since they add additional
clipping-related fields to this structure.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
* Number of channels of the vertex attribute that need GL_FIXED rescaling
*/
uint8_t gl_fixed_input_size[VERT_ATTRIB_MAX];
+
+ /**
+ * Number of user clip planes (or clip distances) that are active.
+ */
GLuint nr_userclip:4;
+
+ /**
+ * True if the shader uses gl_ClipDistance, regardless of whether any clip
+ * flags are enabled.
+ */
+ GLuint uses_clip_distance:1;
+
GLuint copy_edgeflag:1;
GLuint point_coord_replace:8;
GLuint clamp_vertex_color:1;
- GLuint uses_clip_distance:1;
};