#include <dali/internal/offscreen/common/offscreen-application-impl.h>
// INTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/environment-variable.h>
#include <dali/integration-api/adaptor-framework/adaptor.h>
#include <dali/integration-api/adaptor-framework/native-render-surface.h>
#include <dali/internal/adaptor/common/adaptor-impl.h>
#include <dali/internal/adaptor/common/thread-controller-interface.h>
#include <dali/internal/offscreen/common/offscreen-window-impl.h>
+#include <dali/internal/system/common/environment-variables.h>
#include <dali/internal/window-system/common/window-system.h>
namespace Dali
OffscreenApplication::OffscreenApplication(uint16_t width, uint16_t height, Dali::Any surface, bool isTranslucent, RenderMode renderMode)
{
+ // Disable partial update
+ EnvironmentVariable::SetEnvironmentVariable(DALI_ENV_DISABLE_PARTIAL_UPDATE, "1");
+
Dali::Internal::Adaptor::WindowSystem::Initialize();
// Generate a default window