i965: Store a clip_distance_mask field similar to cull_distance_mask.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 4 Oct 2016 06:41:09 +0000 (23:41 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Sat, 19 Nov 2016 20:30:25 +0000 (12:30 -0800)
This isn't useful for legacy GL, but will be used in Vulkan.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/mesa/drivers/dri/i965/brw_compiler.h
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp

index c2400f9..65a7478 100644 (file)
@@ -626,6 +626,7 @@ struct brw_vue_prog_data {
    GLuint urb_read_length;
    GLuint total_grf;
 
+   uint32_t clip_distance_mask;
    uint32_t cull_distance_mask;
 
    /* Used for calculating urb partitions.  In the VS, this is the size of the
index 8601bb5..bee4d88 100644 (file)
@@ -1376,6 +1376,8 @@ brw_compile_tes(const struct brw_compiler *compiler,
       return NULL;
    }
 
+   prog_data->base.clip_distance_mask =
+      ((1 << nir->info->clip_distance_array_size) - 1);
    prog_data->base.cull_distance_mask =
       ((1 << nir->info->cull_distance_array_size) - 1) <<
       nir->info->clip_distance_array_size;
index 4da8f6e..b9e592f 100644 (file)
@@ -2121,6 +2121,8 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
 
    const unsigned *assembly = NULL;
 
+   prog_data->base.clip_distance_mask =
+      ((1 << shader->info->clip_distance_array_size) - 1);
    prog_data->base.cull_distance_mask =
       ((1 << shader->info->cull_distance_array_size) - 1) <<
       shader->info->clip_distance_array_size;
index 5e2dcc0..900d9d3 100644 (file)
@@ -621,6 +621,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
    brw_nir_lower_vue_outputs(shader, is_scalar);
    shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
 
+   prog_data->base.clip_distance_mask =
+      ((1 << shader->info->clip_distance_array_size) - 1);
    prog_data->base.cull_distance_mask =
       ((1 << shader->info->cull_distance_array_size) - 1) <<
       shader->info->clip_distance_array_size;