static void
radv_flush_force_vrs_state(struct radv_cmd_buffer *cmd_buffer)
{
- struct radv_graphics_pipeline *pipeline = cmd_buffer->state.graphics_pipeline;
+ const struct radv_shader *last_vgt_shader = cmd_buffer->state.last_vgt_shader;
- if (!pipeline->force_vrs_per_vertex) {
+ if (!last_vgt_shader->info.force_vrs_per_vertex) {
/* Un-set the SGPR index so we know to re-emit it later. */
cmd_buffer->state.last_vrs_rates_sgpr_idx = -1;
return;
loc = &cmd_buffer->state.gs_copy_shader->info.user_sgprs_locs.shader_data[AC_UD_FORCE_VRS_RATES];
base_reg = R_00B130_SPI_SHADER_USER_DATA_VS_0;
} else {
- const struct radv_shader *last_vgt_shader = cmd_buffer->state.last_vgt_shader;
-
loc = radv_get_user_sgpr(last_vgt_shader, AC_UD_FORCE_VRS_RATES);
base_reg = last_vgt_shader->info.user_data_0;
}