#endif
#ifdef Q_OS_MAC
- // Mac OS X 10.8.3 introduced a bug in the AMD drivers, for at least the 2011 macbook pros,
+ // OS X 10.8.3 introduced a bug in the AMD drivers, for at least the 2011 macbook pros,
// causing point sprites who read gl_PointCoord in the frag shader to come out as
// green-red blobs.
if (perfLevel < Deformable && strstr((char *) glGetString(GL_VENDOR), "ATI")) {
\row \li Unix/Linux \li \c .so
\row \li AIX \li \c .a
\row \li HP-UX \li \c .sl, \c .so (HP-UXi)
- \row \li Mac OS X \li \c .dylib, \c .bundle, \c .so
+ \row \li OS X \li \c .dylib, \c .bundle, \c .so
\endtable
Version number on unix are ignored.
\qmlproperty point QtQuick::WheelEvent::pixelDelta
This property holds the delta in screen pixels and is available in plataforms that
- have high-resolution trackpads, such as Mac OS X.
+ have high-resolution trackpads, such as OS X.
The x and y cordinate of this property holds the delta in horizontal and
vertical orientation. The value should be used directly to scroll content on screen.
return false;
}
-// Except for pageup and pagedown, Mac OS X has very different behavior, we don't do it all, but
+// Except for pageup and pagedown, OS X has very different behavior, we don't do it all, but
// here's the breakdown:
// Shift still works as an anchor, but only one of the other keys can be down Ctrl (Command),
// Alt (Option), or Meta (Control).
and setting \l echoMode to an appropriate value enables TextInput to be used for
a password input field.
- On Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled.
+ On OS X, the Up/Down key bindings for Home/End are explicitly disabled.
If you want such bindings (on any platform), you will need to construct them in QML.
\sa TextEdit, Text
name:"AnimationController"
when:windowShown
function test_parallelAnimation_data() {
- //FIXME:the commented lines fail on MAC OS X
+ //FIXME:the commented lines fail on OS X
return [
{tag:"0.1",progress:0.1, x:5, y:10, color:"#e50019", width:14, height:14},
//{tag:"0.2",progress:0.2, x:10, y:20, color:"#cb0033", width:18, height:18},
simulateKey(&window, Qt::Key_Left);
QVERIFY(input->hasActiveFocus() == true);
- // Up and Down should NOT do Home/End, even on Mac OS X (QTBUG-10438).
+ // Up and Down should NOT do Home/End, even on OS X (QTBUG-10438).
input->setCursorPosition(2);
QCOMPARE(input->cursorPosition(),2);
simulateKey(&window, Qt::Key_Up);