We should realistically be using the clear shaders from PanVK once they're moved
to common.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15123>
* color/depth/stencil value, thus avoiding the generation of extra
* fragment jobs.
*/
- struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx, "Clear");
+ struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx, "Slow clear");
panfrost_batch_clear(batch, buffers, color, depth, stencil);
}