$(srcdir)/win32/resources.rc \
$(NULL)
-# EGL backend rules
-egl_source_h = \
- $(srcdir)/egl/clutter-egl-headers.h \
- $(srcdir)/egl/clutter-egl.h \
- $(NULL)
-
-egl_source_h_priv = $(srcdir)/egl/clutter-backend-eglnative.h
-egl_source_c = $(srcdir)/egl/clutter-backend-eglnative.c
-egl_source_c_priv =
-
egl_tslib_h = $(srcdir)/tslib/clutter-event-tslib.h
egl_tslib_c = $(srcdir)/tslib/clutter-event-tslib.c
+if USE_TSLIB
+backend_source_c_priv += $(egl_tslib_c)
+backend_source_h_priv += $(egl_tslib_h)
+endif # SUPPORT_TSLIB
+
evdev_c_priv = \
$(srcdir)/evdev/clutter-xkb-utils.c \
$(srcdir)/evdev/clutter-device-manager-evdev.c \
$(srcdir)/evdev/clutter-input-device-evdev.h \
$(NULL)
+if USE_EVDEV
+backend_source_c_priv += $(evdev_c_priv)
+backend_source_h_priv += $(evdev_h_priv)
+endif # SUPPORT_EVDEV
+
cex_source_h_priv = $(srcdir)/cex100/clutter-backend-cex100.h
cex_source_c = $(srcdir)/cex100/clutter-backend-cex100.c
cex_h = cex100/clutter-cex100.h
BUILT_SOURCES += $(cex_h)
EXTRA_DIST += $(srcdir)/$(cex_h).in
-if USE_TSLIB
-egl_source_c_priv += $(egl_tslib_c)
-egl_source_h_priv += $(egl_tslib_h)
-endif # SUPPORT_TSLIB
-
-if USE_EVDEV
-egl_source_c_priv += $(evdev_c_priv)
-egl_source_h_priv += $(evdev_h_priv)
-endif # SUPPORT_EVDEV
-
if SUPPORT_CEX100
backend_source_h += $(cex_h)
backend_source_c += $(cex_source_c)
$(NULL)
endif # SUPPORT_CEX100
+# EGL backend rules
+egl_source_h = \
+ $(srcdir)/egl/clutter-egl-headers.h \
+ $(srcdir)/egl/clutter-egl.h \
+ $(NULL)
+
+egl_source_h_priv = $(srcdir)/egl/clutter-backend-eglnative.h
+egl_source_c = $(srcdir)/egl/clutter-backend-eglnative.c
+
if SUPPORT_EGL
backend_source_h += $(egl_source_h)
backend_source_c += $(egl_source_c)
-backend_source_h_priv += $(egl_source_h_priv)
clutteregl_includedir = $(clutter_includedir)/egl
clutteregl_include_HEADERS = $(egl_source_h)
rm -f wrappers/$$unit$(SHEXT) ; \
done \
&& rm -f unit-tests \
- && rm -f $(top_srcdir)/build/win32/*.bat \
- && rm -f *.bat \
+ && rm -f $(top_builddir)/build/win32/*.bat \
&& rm -f stamp-test-conformance
# NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting
INCLUDES = \
-I$(top_srcdir)/ \
-I$(top_srcdir)/clutter \
- -I$(top_srcdir)/clutter/cogl \
- -I$(top_builddir)/clutter \
- -I$(top_builddir)/clutter/cogl
+ -I$(top_builddir)/clutter
test_conformance_CPPFLAGS = \
-DG_DISABLE_SINGLE_INCLUDES \
*.c) echo ' <ClCompile Include="..\..\..\tests\conform\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
- done >testconformance.vs10.sourcefiles.filters
- $(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-conformance-clutter.vcxproj.filtersin >$@
+ done > testconformance.vs10.sourcefiles.filters
+ $(CPP) -P - < $(top_srcdir)/build/win32/vs10/test-conformance-clutter.vcxproj.filtersin > $@
rm -f testconformance.vs10.sourcefiles.filters
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
-DISTCLEANFILES += $(top_builddir)/build/win32/vs9/test-conformance-clutter.vcproj \
- $(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj \
- $(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj.filters
+DISTCLEANFILES += \
+ $(top_builddir)/build/win32/vs9/test-conformance-clutter.vcproj \
+ $(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj \
+ $(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj.filters
# we override the clean-generic target to clean up the wrappers so
# we cannot use CLEANFILES
rm -f $$test_bin$(SHEXT); \
done \
&& rm -f $(top_builddir)/build/win32/*.bat \
- && rm -f *.bat \
+ && rm -f stamp-test-unit-names \
&& rm -f stamp-test-interactive
.PHONY: wrappers clean-wrappers
*.c) echo ' <File RelativePath="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
- done >testinteractive.sourcefiles
+ done > testinteractive.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin >$@
- rm testinteractive.sourcefiles
+ rm -f testinteractive.sourcefiles
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin
for F in $(test_interactive_SOURCES); do \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
- done >testinteractive.vs10.sourcefiles
+ done > testinteractive.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin >$@
- rm testinteractive.vs10.sourcefiles
+ rm -f testinteractive.vs10.sourcefiles
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin
for F in $(test_interactive_SOURCES); do \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
- done >testinteractive.vs10.sourcefiles.filters
+ done > testinteractive.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin >$@
- rm testinteractive.vs10.sourcefiles.filters
+ rm -f testinteractive.vs10.sourcefiles.filters
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
-DISTCLEANFILES += $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
- $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
- $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
+DISTCLEANFILES += \
+ $(top_builddir)/build/win32/test-unit-names.h \
+ $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
+ $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
+ $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
+
EXTRA_DIST += \
- $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
- $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
+ $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
+ $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
clean-local: clean-wrappers