Explicitly declare gl_PerVertex in occlusion query tests
authorPyry Haulos <phaulos@google.com>
Thu, 7 Jul 2016 20:58:26 +0000 (13:58 -0700)
committerPyry Haulos <phaulos@google.com>
Fri, 8 Jul 2016 18:26:47 +0000 (11:26 -0700)
external/vulkancts/modules/vulkan/query_pool/vktQueryPoolOcclusionTests.cpp

index 444af4b..1ae5c9f 100644 (file)
@@ -1011,9 +1011,10 @@ private:
                                                                                                                                           "}\n");
 
                programCollection.glslSources.add("vert") << glu::VertexSource("#version 430\n"
-                                                                                                                                                "layout(location = 0) in vec4 in_Postion;\n"
+                                                                                                                                                "layout(location = 0) in vec4 in_Position;\n"
+                                                                                                                                                "out gl_PerVertex { vec4 gl_Position; float gl_PointSize; };\n"
                                                                                                                                                 "void main() {\n"
-                                                                                                                                                "      gl_Position  = in_Postion;\n"
+                                                                                                                                                "      gl_Position  = in_Position;\n"
                                                                                                                                                 "      gl_PointSize = 1.0;\n"
                                                                                                                                                 "}\n");
        }