Fix the nine patch node factory function (part 2)
authorSimon Hausmann <simon.hausmann@digia.com>
Sat, 9 Aug 2014 07:28:10 +0000 (09:28 +0200)
committerSimon Hausmann <simon.hausmann@digia.com>
Tue, 12 Aug 2014 12:23:15 +0000 (14:23 +0200)
Change-Id: I9edb6b0052d3b02cc412f56ae73e02652af0c93c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
src/quick/scenegraph/qsgcontext_p.h

index da0de12..cd69180 100644 (file)
@@ -176,7 +176,6 @@ public:
     virtual QSGImageNode *createImageNode();
     virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode);
     virtual QSGNinePatchNode *createNinePatchNode();
-    QSGNinePatchNode *createQStyleNode() { return createNinePatchNode(); }
     virtual QAnimationDriver *createAnimationDriver(QObject *parent);
 
     virtual QSize minimumFBOSize() const;