Put DXIL validation version into separate NamedMetadata to avoid update ModuleFlags.
Currently DXIL validation version is saved in ModuleFlags in clang codeGen.
Then in DirectX backend, the data will be extracted from ModuleFlags and cause rebuild of ModuleFlags.
This patch will build NamedMetadata for DXIL validation version and remove the code to rebuild ModuleFlags.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D130207
IRBuilder<> B(M.getContext());
MDNode *Val = MDNode::get(Ctx, {ConstantAsMetadata::get(B.getInt32(Major)),
ConstantAsMetadata::get(B.getInt32(Minor))});
- StringRef DxilValKey = "dx.valver";
- M.addModuleFlag(llvm::Module::ModFlagBehavior::AppendUnique, DxilValKey, Val);
+ StringRef DXILValKey = "dx.valver";
+ auto *DXILValMD = M.getOrInsertNamedMetadata(DXILValKey);
+ DXILValMD->addOperand(Val);
}
} // namespace
void CGHLSLRuntime::finishCodeGen() {
auto &TargetOpts = CGM.getTarget().getTargetOpts();
-
llvm::Module &M = CGM.getModule();
- addDxilValVersion(TargetOpts.DxilValidatorVersion, M);
+ Triple T(M.getTargetTriple());
+ if (T.getArch() == Triple::ArchType::dxil)
+ addDxilValVersion(TargetOpts.DxilValidatorVersion, M);
}
void CGHLSLRuntime::annotateHLSLResource(const VarDecl *D, GlobalVariable *GV) {
// RUN: %clang -cc1 -S -triple dxil-pc-shadermodel6.3-library -S -emit-llvm -xhlsl -validator-version 1.1 -o - %s | FileCheck %s
+// RUN: %clang -cc1 -S -triple spirv32 -S -emit-llvm -xhlsl -validator-version 1.1 -o - %s | FileCheck %s --check-prefix=NOT_DXIL
-// CHECK:!"dx.valver", ![[valver:[0-9]+]]}
+// CHECK:!dx.valver = !{![[valver:[0-9]+]]}
// CHECK:![[valver]] = !{i32 1, i32 1}
+// NOT_DXIL-NOT:!dx.valver
+
float bar(float a, float b);
float foo(float a, float b) {
return VersionTuple(Major, Minor);
}
-static void cleanModuleFlags(Module &M) {
- constexpr StringLiteral DeadKeys[] = {ValVerKey};
- // Collect DeadKeys in ModuleFlags.
- StringSet<> DeadKeySet;
- for (auto &Key : DeadKeys) {
- if (M.getModuleFlag(Key))
- DeadKeySet.insert(Key);
- }
- if (DeadKeySet.empty())
- return;
-
- SmallVector<Module::ModuleFlagEntry, 8> ModuleFlags;
- M.getModuleFlagsMetadata(ModuleFlags);
- NamedMDNode *MDFlags = M.getModuleFlagsMetadata();
- MDFlags->eraseFromParent();
- // Add ModuleFlag which not dead.
- for (auto &Flag : ModuleFlags) {
- StringRef Key = Flag.Key->getString();
- if (DeadKeySet.contains(Key))
- continue;
- M.addModuleFlag(Flag.Behavior, Key, Flag.Val);
- }
-}
-
-static void cleanModule(Module &M) { cleanModuleFlags(M); }
-
namespace {
class DXILTranslateMetadata : public ModulePass {
public:
} // namespace
bool DXILTranslateMetadata::runOnModule(Module &M) {
- if (MDNode *ValVerMD = cast_or_null<MDNode>(M.getModuleFlag(ValVerKey))) {
- auto ValVer = loadDXILValidatorVersion(ValVerMD);
+ if (NamedMDNode *ValVerMD = M.getNamedMetadata(ValVerKey)) {
+ VersionTuple ValVer = loadDXILValidatorVersion(ValVerMD->getOperand(0));
if (!ValVer.empty())
ValidatorVer = ValVer;
}
emitDXILValidatorVersion(M, ValidatorVer);
- cleanModule(M);
return false;
}
target triple = "dxil-pc-shadermodel6.3-library"
; Make sure dx.valver metadata is generated.
-; CHECK:!dx.valver = !{![[valver:[0-9]+]]}
+; CHECK-DAG:!dx.valver = !{![[valver:[0-9]+]]}
; Make sure module flags still exist and only have 1 operand left.
-; CHECK:!llvm.module.flags = !{{{![0-9]}}}
+; CHECK-DAG:!llvm.module.flags = !{{{![0-9]}}}
; Make sure validator version is 1.1.
-; CHECK:![[valver]] = !{i32 1, i32 1}
+; CHECK-DAG:![[valver]] = !{i32 1, i32 1}
; Make sure wchar_size still exist.
-; CHECK:!{i32 1, !"wchar_size", i32 4}
+; CHECK-DAG:!{i32 1, !"wchar_size", i32 4}
-!llvm.module.flags = !{!0, !1}
-!llvm.ident = !{!3}
+!llvm.module.flags = !{!0}
+!dx.valver = !{!1}
+!llvm.ident = !{!2}
!0 = !{i32 1, !"wchar_size", i32 4}
-!1 = !{i32 6, !"dx.valver", !2}
-!2 = !{i32 1, i32 1}
-!3 = !{!"clang version 15.0.0 (https://github.com/llvm/llvm-project 71de12113a0661649ecb2f533fba4a2818a1ad68)"}
+!1 = !{i32 1, i32 1}
+!2 = !{!"clang version 15.0.0 (https://github.com/llvm/llvm-project 71de12113a0661649ecb2f533fba4a2818a1ad68)"}