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radeonsi/gfx10: enable Wave32 for vertex, geometry, and tessellation shaders
author
Marek Olšák
<marek.olsak@amd.com>
Fri, 12 Jul 2019 19:55:33 +0000
(15:55 -0400)
committer
Marek Olšák
<marek.olsak@amd.com>
Sat, 20 Jul 2019 00:16:19 +0000
(20:16 -0400)
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/gallium/drivers/radeonsi/si_pipe.c
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diff --git
a/src/gallium/drivers/radeonsi/si_pipe.c
b/src/gallium/drivers/radeonsi/si_pipe.c
index
e6b9d44
..
65cfe7f
100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_pipe.c
+++ b/
src/gallium/drivers/radeonsi/si_pipe.c
@@
-1231,6
+1231,11
@@
radeonsi_screen_create_impl(struct radeon_winsys *ws,
sscreen->compute_wave_size = 64;
if (sscreen->info.chip_class >= GFX10) {
+ /* Pixels shaders: Wave64 is recommended.
+ * Compute shaders: There are piglit failures with Wave32.
+ */
+ sscreen->ge_wave_size = 32;
+
if (sscreen->debug_flags & DBG(W32_GE))
sscreen->ge_wave_size = 32;
if (sscreen->debug_flags & DBG(W32_PS))