i965: Define the setup_vector_uniform_values() backend_visitor interface.
authorFrancisco Jerez <currojerez@riseup.net>
Sun, 28 Jun 2015 18:04:17 +0000 (21:04 +0300)
committerFrancisco Jerez <currojerez@riseup.net>
Wed, 29 Jul 2015 11:12:48 +0000 (14:12 +0300)
This cleans up the VEC4 implementation of setup_uniform_values()
somewhat and will avoid duplication of the image uniform upload code
by having a common interface to upload a vector of uniforms on either
back-end.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_shader.h
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp

index 6d6de3b..289757f 100644 (file)
@@ -897,6 +897,18 @@ fs_visitor::import_uniforms(fs_visitor *v)
    this->param_size = v->param_size;
 }
 
+void
+fs_visitor::setup_vector_uniform_values(const gl_constant_value *values, unsigned n)
+{
+   static const gl_constant_value zero = { 0 };
+
+   for (unsigned i = 0; i < n; ++i)
+      stage_prog_data->param[uniforms++] = &values[i];
+
+   for (unsigned i = n; i < 4; ++i)
+      stage_prog_data->param[uniforms++] = &zero;
+}
+
 fs_reg *
 fs_visitor::emit_fragcoord_interpolation(bool pixel_center_integer,
                                          bool origin_upper_left)
index 6b75a8d..822cd27 100644 (file)
@@ -296,6 +296,10 @@ public:
    fs_reg get_timestamp(const brw::fs_builder &bld);
 
    struct brw_reg interp_reg(int location, int channel);
+
+   virtual void setup_vector_uniform_values(const gl_constant_value *values,
+                                            unsigned n);
+
    int implied_mrf_writes(fs_inst *inst);
 
    virtual void dump_instructions();
index b2c1a0b..925072f 100644 (file)
@@ -26,6 +26,7 @@
 #include "brw_defines.h"
 #include "main/compiler.h"
 #include "glsl/ir.h"
+#include "program/prog_parameter.h"
 
 #ifdef __cplusplus
 #include "brw_ir_allocator.h"
@@ -268,6 +269,9 @@ public:
    void assign_common_binding_table_offsets(uint32_t next_binding_table_offset);
 
    virtual void invalidate_live_intervals() = 0;
+
+   virtual void setup_vector_uniform_values(const gl_constant_value *values,
+                                            unsigned n) = 0;
 };
 
 uint32_t brw_texture_offset(int *offsets, unsigned num_components);
index 7bf027a..bf6183a 100644 (file)
@@ -176,9 +176,12 @@ public:
    void fail(const char *msg, ...);
 
    void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
+   virtual void setup_vector_uniform_values(const gl_constant_value *values,
+                                            unsigned n);
    void setup_uniform_values(ir_variable *ir);
    void setup_builtin_uniform_values(ir_variable *ir);
    int setup_uniforms(int payload_reg);
+
    bool reg_allocate_trivial();
    bool reg_allocate();
    void evaluate_spill_costs(float *spill_costs, bool *no_spill);
index 6fee798..205bca1 100644 (file)
@@ -670,6 +670,21 @@ dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
    this->type = brw_type_for_base_type(type);
 }
 
+void
+vec4_visitor::setup_vector_uniform_values(const gl_constant_value *values,
+                                          unsigned n)
+{
+   static const gl_constant_value zero = { 0 };
+
+   for (unsigned i = 0; i < n; ++i)
+      stage_prog_data->param[4 * uniforms + i] = &values[i];
+
+   for (unsigned i = n; i < 4; ++i)
+      stage_prog_data->param[4 * uniforms + i] = &zero;
+
+   uniform_vector_size[uniforms++] = n;
+}
+
 /* Our support for uniforms is piggy-backed on the struct
  * gl_fragment_program, because that's where the values actually
  * get stored, rather than in some global gl_shader_program uniform
@@ -699,26 +714,13 @@ vec4_visitor::setup_uniform_values(ir_variable *ir)
          continue;
       }
 
-      gl_constant_value *components = storage->storage;
-      unsigned vector_count = (MAX2(storage->array_elements, 1) *
-                               storage->type->matrix_columns);
-
-      for (unsigned s = 0; s < vector_count; s++) {
-         assert(uniforms < uniform_array_size);
-         uniform_vector_size[uniforms] = storage->type->vector_elements;
-
-         int i;
-         for (i = 0; i < uniform_vector_size[uniforms]; i++) {
-            stage_prog_data->param[uniforms * 4 + i] = components;
-            components++;
-         }
-         for (; i < 4; i++) {
-            static gl_constant_value zero = { 0.0 };
-            stage_prog_data->param[uniforms * 4 + i] = &zero;
-         }
+      const unsigned vector_count = (MAX2(storage->array_elements, 1) *
+                                     storage->type->matrix_columns);
+      const unsigned vector_size = storage->type->vector_elements;
 
-         uniforms++;
-      }
+      for (unsigned s = 0; s < vector_count; s++)
+         setup_vector_uniform_values(&storage->storage[s * vector_size],
+                                     vector_size);
    }
 }