HID: sony: Add force feedback support for Dualshock3 USB
authorSven Eckelmann <sven@narfation.org>
Sat, 9 Nov 2013 18:25:57 +0000 (19:25 +0100)
committerJiri Kosina <jkosina@suse.cz>
Mon, 11 Nov 2013 10:25:46 +0000 (11:25 +0100)
Sony Dualshock 3 controllers have two motors which can be used to provide
simple force feedback rumble effects. The right motor is can be used to create
a weak rumble effect but does not allow to set the force. The left motor is
used to create a strong rumble effect with adjustable intensity.

The state of both motors can be changed using HID_OUTPUT_REPORT packets and
have no timing information. FF memless is used to keep track of the timing and
the sony driver just generates the necessary URBs.

Signed-off-by: Sven Eckelmann <sven@narfation.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
drivers/hid/Kconfig
drivers/hid/hid-sony.c

index 5374724..48525de 100644 (file)
@@ -613,6 +613,14 @@ config HID_SONY
          * Sony PS3 Blue-ray Disk Remote Control (Bluetooth)
          * Logitech Harmony adapter for Sony Playstation 3 (Bluetooth)
 
+config SONY_FF
+       bool "Sony PS2/3 accessories force feedback support"
+       depends on HID_SONY
+       select INPUT_FF_MEMLESS
+       ---help---
+       Say Y here if you have a Sony PS2/3 accessory and want to enable force
+       feedback support for it.
+
 config HID_SPEEDLINK
        tristate "Speedlink VAD Cezanne mouse support"
        depends on HID
index bc37a18..da551d1 100644 (file)
@@ -614,6 +614,54 @@ static void buzz_remove(struct hid_device *hdev)
        drv_data->extra = NULL;
 }
 
+#ifdef CONFIG_SONY_FF
+static int sony_play_effect(struct input_dev *dev, void *data,
+                           struct ff_effect *effect)
+{
+       unsigned char buf[] = {
+               0x01,
+               0x00, 0xff, 0x00, 0xff, 0x00,
+               0x00, 0x00, 0x00, 0x00, 0x03,
+               0xff, 0x27, 0x10, 0x00, 0x32,
+               0xff, 0x27, 0x10, 0x00, 0x32,
+               0xff, 0x27, 0x10, 0x00, 0x32,
+               0xff, 0x27, 0x10, 0x00, 0x32,
+               0x00, 0x00, 0x00, 0x00, 0x00
+       };
+       __u8 left;
+       __u8 right;
+       struct hid_device *hid = input_get_drvdata(dev);
+
+       if (effect->type != FF_RUMBLE)
+               return 0;
+
+       left = effect->u.rumble.strong_magnitude / 256;
+       right = effect->u.rumble.weak_magnitude ? 1 : 0;
+
+       buf[3] = right;
+       buf[5] = left;
+
+       return hid->hid_output_raw_report(hid, buf, sizeof(buf),
+                                         HID_OUTPUT_REPORT);
+}
+
+static int sony_init_ff(struct hid_device *hdev)
+{
+       struct hid_input *hidinput = list_entry(hdev->inputs.next,
+                                               struct hid_input, list);
+       struct input_dev *input_dev = hidinput->input;
+
+       input_set_capability(input_dev, EV_FF, FF_RUMBLE);
+       return input_ff_create_memless(input_dev, NULL, sony_play_effect);
+}
+
+#else
+static int sony_init_ff(struct hid_device *hdev)
+{
+       return 0;
+}
+#endif
+
 static int sony_probe(struct hid_device *hdev, const struct hid_device_id *id)
 {
        int ret;
@@ -663,6 +711,10 @@ static int sony_probe(struct hid_device *hdev, const struct hid_device_id *id)
        if (ret < 0)
                goto err_stop;
 
+       ret = sony_init_ff(hdev);
+       if (ret < 0)
+               goto err_stop;
+
        return 0;
 err_stop:
        hid_hw_stop(hdev);