radv: do not set TRAP_PRESENT(1) for fragment shaders
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 7 Oct 2021 09:09:46 +0000 (11:09 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 8 Oct 2021 07:00:56 +0000 (09:00 +0200)
It shouldn't be always set. Found by inspection.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13244>

src/amd/vulkan/radv_shader.c

index 8044b78..20dd002 100644 (file)
@@ -1274,7 +1274,7 @@ radv_postprocess_config(const struct radv_device *device, const struct ac_shader
    case MESA_SHADER_FRAGMENT:
       config_out->rsrc1 |= S_00B028_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
       config_out->rsrc2 |= S_00B02C_SHARED_VGPR_CNT(num_shared_vgpr_blocks) |
-                           S_00B02C_TRAP_PRESENT(1) | S_00B02C_EXCP_EN(excp_en);
+                           S_00B02C_EXCP_EN(excp_en);
       break;
    case MESA_SHADER_GEOMETRY:
       config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);