Depth and stencil can be in different layouts.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22114>
else if (src_image->vk.array_layers > 1 || dst_image->vk.array_layers > 1)
*method = RESOLVE_COMPUTE;
} else {
+ assert(dst_image_layout == VK_IMAGE_LAYOUT_UNDEFINED);
if (src_image->vk.array_layers > 1 || dst_image->vk.array_layers > 1 ||
(dst_image->planes[0].surface.flags & RADEON_SURF_NO_RENDER_TARGET))
*method = RESOLVE_COMPUTE;
if (render->ds_att.resolve_iview != NULL) {
struct radv_image_view *src_iview = render->ds_att.iview;
struct radv_image_view *dst_iview = render->ds_att.resolve_iview;
- VkImageLayout dst_layout = render->ds_att.resolve_layout;
radv_pick_resolve_method_images(cmd_buffer->device, src_iview->image, src_iview->vk.format, dst_iview->image,
- dst_iview->vk.base_mip_level, dst_layout, cmd_buffer, &resolve_method);
+ dst_iview->vk.base_mip_level, VK_IMAGE_LAYOUT_UNDEFINED, cmd_buffer,
+ &resolve_method);
if ((src_iview->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT) && render->ds_att.resolve_mode != VK_RESOLVE_MODE_NONE) {
if (resolve_method == RESOLVE_FRAGMENT) {
radv_dst_access_flush(cmd_buffer, VK_ACCESS_2_SHADER_WRITE_BIT, NULL);
struct radv_image_view *src_iview = render->ds_att.iview;
- VkImageLayout src_layout = render->ds_att.layout;
+ VkImageLayout src_layout =
+ aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.layout : render->ds_att.stencil_layout;
struct radv_image *src_image = src_iview->image;
VkImageResolve2 region = {0};
radv_meta_save(&saved_state, cmd_buffer, RADV_META_SAVE_COMPUTE_PIPELINE | RADV_META_SAVE_DESCRIPTORS);
struct radv_image_view *dst_iview = render->ds_att.resolve_iview;
- VkImageLayout dst_layout = render->ds_att.resolve_layout;
+ VkImageLayout dst_layout =
+ aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.resolve_layout : render->ds_att.stencil_resolve_layout;
struct radv_image *dst_image = dst_iview->image;
struct radv_image_view tsrc_iview;
radv_emit_resolve_barrier(cmd_buffer, &barrier);
struct radv_image_view *src_iview = cmd_buffer->state.render.ds_att.iview;
- VkImageLayout src_layout = cmd_buffer->state.render.ds_att.layout;
+ VkImageLayout src_layout =
+ aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.layout : render->ds_att.stencil_layout;
struct radv_image *src_image = src_iview->image;
VkImageResolve2 region = {0};