radv: fix separate depth/stencil layouts in resolve meta
authorChia-I Wu <olvaffe@gmail.com>
Tue, 27 Jun 2023 18:00:41 +0000 (11:00 -0700)
committerMarge Bot <emma+marge@anholt.net>
Wed, 19 Jul 2023 23:46:02 +0000 (23:46 +0000)
Depth and stencil can be in different layouts.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22114>

src/amd/vulkan/meta/radv_meta_resolve.c
src/amd/vulkan/meta/radv_meta_resolve_cs.c
src/amd/vulkan/meta/radv_meta_resolve_fs.c

index 8d29538..990e615 100644 (file)
@@ -291,6 +291,7 @@ radv_pick_resolve_method_images(struct radv_device *device, struct radv_image *s
       else if (src_image->vk.array_layers > 1 || dst_image->vk.array_layers > 1)
          *method = RESOLVE_COMPUTE;
    } else {
+      assert(dst_image_layout == VK_IMAGE_LAYOUT_UNDEFINED);
       if (src_image->vk.array_layers > 1 || dst_image->vk.array_layers > 1 ||
           (dst_image->planes[0].surface.flags & RADEON_SURF_NO_RENDER_TARGET))
          *method = RESOLVE_COMPUTE;
@@ -659,10 +660,10 @@ radv_cmd_buffer_resolve_rendering(struct radv_cmd_buffer *cmd_buffer)
    if (render->ds_att.resolve_iview != NULL) {
       struct radv_image_view *src_iview = render->ds_att.iview;
       struct radv_image_view *dst_iview = render->ds_att.resolve_iview;
-      VkImageLayout dst_layout = render->ds_att.resolve_layout;
 
       radv_pick_resolve_method_images(cmd_buffer->device, src_iview->image, src_iview->vk.format, dst_iview->image,
-                                      dst_iview->vk.base_mip_level, dst_layout, cmd_buffer, &resolve_method);
+                                      dst_iview->vk.base_mip_level, VK_IMAGE_LAYOUT_UNDEFINED, cmd_buffer,
+                                      &resolve_method);
 
       if ((src_iview->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT) && render->ds_att.resolve_mode != VK_RESOLVE_MODE_NONE) {
          if (resolve_method == RESOLVE_FRAGMENT) {
index c7315ec..50081a2 100644 (file)
@@ -716,7 +716,8 @@ radv_depth_stencil_resolve_rendering_cs(struct radv_cmd_buffer *cmd_buffer, VkIm
       radv_dst_access_flush(cmd_buffer, VK_ACCESS_2_SHADER_WRITE_BIT, NULL);
 
    struct radv_image_view *src_iview = render->ds_att.iview;
-   VkImageLayout src_layout = render->ds_att.layout;
+   VkImageLayout src_layout =
+      aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.layout : render->ds_att.stencil_layout;
    struct radv_image *src_image = src_iview->image;
 
    VkImageResolve2 region = {0};
@@ -731,7 +732,8 @@ radv_depth_stencil_resolve_rendering_cs(struct radv_cmd_buffer *cmd_buffer, VkIm
    radv_meta_save(&saved_state, cmd_buffer, RADV_META_SAVE_COMPUTE_PIPELINE | RADV_META_SAVE_DESCRIPTORS);
 
    struct radv_image_view *dst_iview = render->ds_att.resolve_iview;
-   VkImageLayout dst_layout = render->ds_att.resolve_layout;
+   VkImageLayout dst_layout =
+      aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.resolve_layout : render->ds_att.stencil_resolve_layout;
    struct radv_image *dst_image = dst_iview->image;
 
    struct radv_image_view tsrc_iview;
index 6ffc284..59f64df 100644 (file)
@@ -888,7 +888,8 @@ radv_depth_stencil_resolve_rendering_fs(struct radv_cmd_buffer *cmd_buffer, VkIm
    radv_emit_resolve_barrier(cmd_buffer, &barrier);
 
    struct radv_image_view *src_iview = cmd_buffer->state.render.ds_att.iview;
-   VkImageLayout src_layout = cmd_buffer->state.render.ds_att.layout;
+   VkImageLayout src_layout =
+      aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.layout : render->ds_att.stencil_layout;
    struct radv_image *src_image = src_iview->image;
 
    VkImageResolve2 region = {0};