&& weight == other.weight
&& style == other.style
&& this_family == other_family
+ && styleName == other.styleName
&& (this_foundry.isEmpty()
|| other_foundry.isEmpty()
|| this_foundry == other_foundry)
&& styleStrategy == other.styleStrategy
&& ignorePitch == other.ignorePitch && fixedPitch == other.fixedPitch
&& family == other.family
+ && styleName == other.styleName
&& hintingPreference == other.hintingPreference
#ifdef Q_WS_X11
&& addStyle == other.addStyle
if (styleHint != other.styleHint) return styleHint < other.styleHint;
if (styleStrategy != other.styleStrategy) return styleStrategy < other.styleStrategy;
if (family != other.family) return family < other.family;
+ if (!styleName.isEmpty() && !other.styleName.isEmpty() && styleName != other.styleName)
+ return styleName < other.styleName;
if (hintingPreference != other.hintingPreference) return hintingPreference < other.hintingPreference;
#ifdef Q_WS_X11