return planar_mt;
}
+static bool
+create_ccs_buf_for_image(struct brw_context *brw,
+ __DRIimage *image,
+ struct intel_mipmap_tree *mt,
+ enum isl_aux_state initial_state)
+{
+ struct isl_surf temp_ccs_surf;
+
+ /* CCS is only supported for very simple miptrees */
+ assert(image->aux_offset != 0 && image->aux_pitch != 0);
+ assert(image->tile_x == 0 && image->tile_y == 0);
+ assert(mt->surf.samples == 1);
+ assert(mt->surf.levels == 1);
+ assert(mt->surf.logical_level0_px.depth == 1);
+ assert(mt->surf.logical_level0_px.array_len == 1);
+ assert(mt->first_level == 0);
+ assert(mt->last_level == 0);
+
+ /* We shouldn't already have a CCS */
+ assert(!mt->mcs_buf);
+
+ if (!isl_surf_get_ccs_surf(&brw->isl_dev, &mt->surf, &temp_ccs_surf,
+ image->aux_pitch))
+ return false;
+
+ assert(image->aux_offset < image->bo->size);
+ assert(temp_ccs_surf.size <= image->bo->size - image->aux_offset);
+
+ mt->mcs_buf = calloc(sizeof(*mt->mcs_buf), 1);
+ if (mt->mcs_buf == NULL)
+ return false;
+
+ mt->aux_state = create_aux_state_map(mt, initial_state);
+ if (!mt->aux_state) {
+ free(mt->mcs_buf);
+ mt->mcs_buf = NULL;
+ return false;
+ }
+
+ mt->mcs_buf->bo = image->bo;
+ brw_bo_reference(image->bo);
+
+ mt->mcs_buf->offset = image->aux_offset;
+ mt->mcs_buf->size = image->bo->size - image->aux_offset;
+ mt->mcs_buf->pitch = image->aux_pitch;
+ mt->mcs_buf->qpitch = 0;
+ mt->mcs_buf->surf = temp_ccs_surf;
+
+ return true;
+}
+
struct intel_mipmap_tree *
intel_miptree_create_for_dri_image(struct brw_context *brw,
__DRIimage *image, GLenum target,
if (!brw->ctx.TextureFormatSupported[format])
return NULL;
+ const struct isl_drm_modifier_info *mod_info =
+ isl_drm_modifier_get_info(image->modifier);
+
+ enum intel_miptree_create_flags mt_create_flags = 0;
+
/* If this image comes in from a window system, we have different
* requirements than if it comes in via an EGL import operation. Window
* system images can use any form of auxiliary compression we wish because
* they get "flushed" before being handed off to the window system and we
- * have the opportunity to do resolves. Window system buffers also may be
- * used for scanout so we need to flag that appropriately.
+ * have the opportunity to do resolves. Non window-system images, on the
+ * other hand, have no resolve point so we can't have aux without a
+ * modifier.
*/
- const enum intel_miptree_create_flags mt_create_flags =
- is_winsys_image ? 0 : MIPTREE_CREATE_NO_AUX;
+ if (!is_winsys_image)
+ mt_create_flags |= MIPTREE_CREATE_NO_AUX;
+
+ /* If we have a modifier which specifies aux, don't create one yet */
+ if (mod_info && mod_info->aux_usage != ISL_AUX_USAGE_NONE)
+ mt_create_flags |= MIPTREE_CREATE_NO_AUX;
/* Disable creation of the texture's aux buffers because the driver exposes
* no EGL API to manage them. That is, there is no API for resolving the aux
}
}
+ if (mod_info && mod_info->aux_usage != ISL_AUX_USAGE_NONE) {
+ assert(mod_info->aux_usage == ISL_AUX_USAGE_CCS_E);
+
+ mt->aux_usage = mod_info->aux_usage;
+ /* If we are a window system buffer, then we can support fast-clears
+ * even if the modifier doesn't support them by doing a partial resolve
+ * as part of the flush operation.
+ */
+ mt->supports_fast_clear =
+ is_winsys_image || mod_info->supports_clear_color;
+
+ /* We don't know the actual state of the surface when we get it but we
+ * can make a pretty good guess based on the modifier. What we do know
+ * for sure is that it isn't in the AUX_INVALID state, so we just assume
+ * a worst case of compression.
+ */
+ enum isl_aux_state initial_state =
+ mod_info->supports_clear_color ? ISL_AUX_STATE_COMPRESSED_CLEAR :
+ ISL_AUX_STATE_COMPRESSED_NO_CLEAR;
+
+ if (!create_ccs_buf_for_image(brw, image, mt, initial_state)) {
+ intel_miptree_release(&mt);
+ return NULL;
+ }
+ }
+
/* If this is a window-system image, then we can no longer assume it's
* cache-coherent because it may suddenly get scanned out which destroys
* coherency.