void test_camera(void *data, Evas_Object *obj, void *event_info);
void test_colliding_balls(void *data, Evas_Object *obj, void *event_info);
void test_collision(void *data, Evas_Object *obj, void *event_info);
+void test_collision_filter(void *data, Evas_Object *obj, void *event_info);
void test_collision_speed(void *data, Evas_Object *obj, void *event_info);
void test_constraint(void *data, Evas_Object *obj, void *event_info);
void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
ADD_TEST("CAMERA", test_camera);
ADD_TEST("COLLIDING BALLS", test_colliding_balls);
ADD_TEST("COLLISION DETECTION", test_collision);
+ ADD_TEST("COLLISION FILTER", test_collision_filter);
ADD_TEST("COLLISION HIGH SPEED", test_collision_speed);
ADD_TEST("CONSTRAINT", test_constraint);
ADD_TEST("FALLING LETTERS", test_falling_letters);
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "ephysics_test.h"
+
+static void
+_world_populate(Test_Data *test_data)
+{
+ static const char *colors[] = {"blue-ball", "big-red-ball"};
+ static const int sizes[] = {54, 70};
+ EPhysics_Body *fall_body;
+ Evas_Object *sphere;
+ int i, column, row;
+
+ for (i = 0; i < 4; i++)
+ {
+ column = i % 2;
+ row = i / 2;
+
+ sphere = elm_image_add(test_data->win);
+ elm_image_file_set(
+ sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
+ colors[row]);
+ evas_object_move(sphere, (1 + column) * WIDTH / 4 +
+ (70 - sizes[row]) / 2,
+ 100 + row * 60 + row / 2 * 20);
+ evas_object_resize(sphere, sizes[row], sizes[row]);
+ evas_object_show(sphere);
+ test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
+
+ fall_body = ephysics_body_circle_add(test_data->world);
+ ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
+ ephysics_body_restitution_set(fall_body, 0.95);
+ ephysics_body_friction_set(fall_body, 0.1);
+ ephysics_body_collision_group_add(fall_body, colors[row]);
+ if (column + row == 1)
+ ephysics_body_central_impulse_apply(fall_body, 20 * row - 10, 0);
+ test_data->bodies = eina_list_append(test_data->bodies, fall_body);
+ }
+}
+
+static void
+_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
+{
+ Test_Data *test_data = data;
+
+ DBG("Restart pressed");
+ test_clean(test_data);
+ _world_populate(test_data);
+}
+
+void
+test_collision_filter(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
+{
+ EPhysics_Body *boundary;
+ EPhysics_World *world;
+ Test_Data *test_data;
+
+ if (!ephysics_init())
+ return;
+
+ test_data = test_data_new();
+ test_win_add(test_data, "Collision Filter", EINA_TRUE);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
+
+ world = ephysics_world_new();
+ ephysics_world_render_geometry_set(world, 60, 40, WIDTH - 120, FLOOR_Y - 32);
+ test_data->world = world;
+
+ boundary = ephysics_body_bottom_boundary_add(test_data->world);
+ ephysics_body_restitution_set(boundary, 0.65);
+ ephysics_body_friction_set(boundary, 2);
+
+ boundary = ephysics_body_box_add(test_data->world);
+ ephysics_body_geometry_set(boundary, 60, FLOOR_Y - 16, WIDTH - 120, 10);
+ ephysics_body_restitution_set(boundary, 0.65);
+ ephysics_body_friction_set(boundary, 2);
+ ephysics_body_mass_set(boundary, 0);
+ ephysics_body_collision_group_add(boundary, "blue-ball");
+
+ ephysics_body_top_boundary_add(test_data->world);
+ ephysics_body_left_boundary_add(test_data->world);
+ ephysics_body_right_boundary_add(test_data->world);
+
+ _world_populate(test_data);
+}