Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
-0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Color: direct index for structure (temp 4-component vector of float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
-0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
-0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
-0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Color: direct index for structure (temp 4-component vector of float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
-0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
-0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 93(g_tTexcdf4a) DescriptorSet 0
Decorate 106(g_tTexcdi4a) DescriptorSet 0
Decorate 118(g_tTexcdu4a) DescriptorSet 0
- MemberDecorate 131(PS_OUTPUT) 0 Location 0
MemberDecorate 131(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4) DescriptorSet 0
Decorate 144(g_tTex1df4) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
-0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Color: direct index for structure (temp 4-component vector of float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
-0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
-0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
-0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Color: direct index for structure (temp 4-component vector of float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
-0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
-0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
+0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
0:? 11.000000
0:? 12.000000
0:15 move second child to first child (temp 4-component vector of float)
-0:15 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:15 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:15 color: direct index for structure (temp 4-component vector of float)
+0:15 'ps_output' (temp structure{temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1.000000
0:15 1.000000
0:16 Sequence
-0:16 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
-0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:16 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
+0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Branch: Return
0:? Linker Objects
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
+0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
0:? 11.000000
0:? 12.000000
0:15 move second child to first child (temp 4-component vector of float)
-0:15 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:15 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:15 color: direct index for structure (temp 4-component vector of float)
+0:15 'ps_output' (temp structure{temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1.000000
0:15 1.000000
0:16 Sequence
-0:16 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
-0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:16 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
+0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Branch: Return
0:? Linker Objects
MemberName 22(PS_OUTPUT) 0 "color"
Name 24 "ps_output"
Name 31 "@entryPointOutput"
- MemberDecorate 22(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 60(g_tTexcdf4a) DescriptorSet 0
Decorate 70(g_tTexcdi4a) DescriptorSet 0
Decorate 80(g_tTexcdu4a) DescriptorSet 0
- MemberDecorate 90(PS_OUTPUT) 0 Location 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:49 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:49 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
0:? 0.800000
0:? 0.900000
0:44 move second child to first child (temp 4-component vector of float)
-0:44 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:44 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Color: direct index for structure (temp 4-component vector of float)
+0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 1.000000
0:45 move second child to first child (temp float)
0:45 Depth: direct index for structure (temp float FragDepth)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Sequence
-0:47 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:49 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:49 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
0:? 0.800000
0:? 0.900000
0:44 move second child to first child (temp 4-component vector of float)
-0:44 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:44 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Color: direct index for structure (temp 4-component vector of float)
+0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 1.000000
0:45 move second child to first child (temp float)
0:45 Depth: direct index for structure (temp float FragDepth)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Sequence
-0:47 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 59(g_tTexcdf4) DescriptorSet 0
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 90(PS_OUTPUT) 0 Location 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_sSamp2d) DescriptorSet 0
Decorate 106(g_tTex1df4a) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:? 1 (const int)
0:? -1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
-0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Color: direct index for structure (temp 4-component vector of float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
-0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
-0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:? 1 (const int)
0:? -1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
-0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Color: direct index for structure (temp 4-component vector of float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
-0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
-0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 16(g_sSamp) Binding 0
Decorate 35(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
- MemberDecorate 62(PS_OUTPUT) 0 Location 0
MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 76(g_tTex1df4a) DescriptorSet 0
Decorate 76(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:37 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
0:? 1 (const int)
0:? -1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
-0:32 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:32 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:32 Color: direct index for structure (temp 4-component vector of float)
+0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1.000000
0:33 move second child to first child (temp float)
0:33 Depth: direct index for structure (temp float FragDepth)
-0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Sequence
-0:35 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:37 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
0:? 1 (const int)
0:? -1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
-0:32 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:32 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:32 Color: direct index for structure (temp 4-component vector of float)
+0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1.000000
0:33 move second child to first child (temp float)
0:33 Depth: direct index for structure (temp float FragDepth)
-0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Sequence
-0:35 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
- MemberDecorate 63(PS_OUTPUT) 0 Location 0
MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 77(g_tTex1df4a) DescriptorSet 0
Decorate 77(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:65 Constant:
0:65 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
-0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:67 Color: direct index for structure (temp 4-component vector of float)
+0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
-0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
-0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:65 Constant:
0:65 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
-0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:67 Color: direct index for structure (temp 4-component vector of float)
+0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
-0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
-0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 112(g_tTexcdf4a) DescriptorSet 0
Decorate 124(g_tTexcdi4a) DescriptorSet 0
Decorate 134(g_tTexcdu4a) DescriptorSet 0
- MemberDecorate 195(PS_OUTPUT) 0 Location 0
MemberDecorate 195(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 207(g_sSamp2d) DescriptorSet 0
Decorate 210(g_tTex1df4a) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:78 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Function Parameters:
0:? Sequence
0:39 Sequence
0:71 Constant:
0:71 3 (const int)
0:73 move second child to first child (temp 4-component vector of float)
-0:73 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:73 Color: direct index for structure (temp 4-component vector of float)
+0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
0:73 1.000000
0:74 move second child to first child (temp float)
0:74 Depth: direct index for structure (temp float FragDepth)
-0:74 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Sequence
-0:76 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:76 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:78 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Function Parameters:
0:? Sequence
0:39 Sequence
0:71 Constant:
0:71 3 (const int)
0:73 move second child to first child (temp 4-component vector of float)
-0:73 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:73 Color: direct index for structure (temp 4-component vector of float)
+0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
0:73 1.000000
0:74 move second child to first child (temp float)
0:74 Depth: direct index for structure (temp float FragDepth)
-0:74 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Sequence
-0:76 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:76 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 112(g_tTexcdf4) DescriptorSet 0
Decorate 125(g_tTexcdi4) DescriptorSet 0
Decorate 135(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 196(PS_OUTPUT) 0 Location 0
MemberDecorate 196(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 208(g_sSamp2d) DescriptorSet 0
Decorate 211(g_tTex1df4a) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:117 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:117 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
0:100 Constant:
0:100 3 (const int)
0:112 move second child to first child (temp 4-component vector of float)
-0:112 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:112 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:112 Color: direct index for structure (temp 4-component vector of float)
+0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
0:112 1.000000
0:113 move second child to first child (temp float)
0:113 Depth: direct index for structure (temp float FragDepth)
-0:113 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Sequence
-0:115 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:115 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:117 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:117 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
0:100 Constant:
0:100 3 (const int)
0:112 move second child to first child (temp 4-component vector of float)
-0:112 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:112 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:112 Color: direct index for structure (temp 4-component vector of float)
+0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
0:112 1.000000
0:113 move second child to first child (temp float)
0:113 Depth: direct index for structure (temp float FragDepth)
-0:113 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Sequence
-0:115 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:115 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 50(g_tTex2du4) DescriptorSet 0
- MemberDecorate 258(PS_OUTPUT) 0 Location 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 270(g_sSamp2d) DescriptorSet 0
Decorate 273(g_tTex1df4a) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:111 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:111 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
0:94 Constant:
0:94 3 (const int)
0:106 move second child to first child (temp 4-component vector of float)
-0:106 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:106 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:106 Color: direct index for structure (temp 4-component vector of float)
+0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
0:106 1.000000
0:107 move second child to first child (temp float)
0:107 Depth: direct index for structure (temp float FragDepth)
-0:107 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Sequence
-0:109 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:109 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:111 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:111 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
0:94 Constant:
0:94 3 (const int)
0:106 move second child to first child (temp 4-component vector of float)
-0:106 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:106 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:106 Color: direct index for structure (temp 4-component vector of float)
+0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
0:106 1.000000
0:107 move second child to first child (temp float)
0:107 Depth: direct index for structure (temp float FragDepth)
-0:107 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Sequence
-0:109 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:109 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4a) DescriptorSet 0
Decorate 50(g_tTex2du4a) DescriptorSet 0
- MemberDecorate 258(PS_OUTPUT) 0 Location 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 270(g_sSamp2d) DescriptorSet 0
Decorate 273(g_tTex1df4a) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:281 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:281 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Function Parameters:
0:? Sequence
0:65 Sequence
0:164 imageQuerySamples (temp uint)
0:164 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:276 move second child to first child (temp 4-component vector of float)
-0:276 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:276 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:276 Color: direct index for structure (temp 4-component vector of float)
+0:276 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:276 Constant:
0:276 0 (const int)
0:276 Constant:
0:276 1.000000
0:277 move second child to first child (temp float)
0:277 Depth: direct index for structure (temp float FragDepth)
-0:277 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:277 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:277 Constant:
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
0:279 Sequence
-0:279 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:279 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:281 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:281 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Function Parameters:
0:? Sequence
0:65 Sequence
0:164 imageQuerySamples (temp uint)
0:164 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:276 move second child to first child (temp 4-component vector of float)
-0:276 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:276 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:276 Color: direct index for structure (temp 4-component vector of float)
+0:276 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:276 Constant:
0:276 0 (const int)
0:276 Constant:
0:276 1.000000
0:277 move second child to first child (temp float)
0:277 Depth: direct index for structure (temp float FragDepth)
-0:277 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:277 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:277 Constant:
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
0:279 Sequence
-0:279 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:279 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 482(g_tTex2dmsf4a) DescriptorSet 0
Decorate 496(g_tTex2dmsi4a) DescriptorSet 0
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
- MemberDecorate 522(PS_OUTPUT) 0 Location 0
MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 539(g_sSamp) DescriptorSet 0
Decorate 539(g_sSamp) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:24 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:13 Function Parameters:
0:? Sequence
0:16 Sequence
0:17 Constant:
0:17 2 (const int)
0:19 move second child to first child (temp 4-component vector of float)
-0:19 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:19 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:19 Color: direct index for structure (temp 4-component vector of float)
+0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:20 move second child to first child (temp float)
0:20 Depth: direct index for structure (temp float FragDepth)
-0:20 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Sequence
-0:22 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:24 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:13 Function Parameters:
0:? Sequence
0:16 Sequence
0:17 Constant:
0:17 2 (const int)
0:19 move second child to first child (temp 4-component vector of float)
-0:19 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:19 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:19 Color: direct index for structure (temp 4-component vector of float)
+0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:20 move second child to first child (temp float)
0:20 Depth: direct index for structure (temp float FragDepth)
-0:20 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Sequence
-0:22 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:20 8.000000
0:20 9.000000
0:20 10.000000
-0:33 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
+0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Parameters:
0:? Sequence
0:27 Function Call: Test1( (global void)
0:30 move second child to first child (temp 4-component vector of float)
-0:30 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:30 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:30 color: direct index for structure (temp 4-component vector of float)
+0:30 'ps_output' (temp structure{temp 4-component vector of float color})
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 1.000000
0:30 1.000000
0:31 Sequence
-0:31 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
-0:31 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:31 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
+0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Branch: Return
0:? Linker Objects
0:20 8.000000
0:20 9.000000
0:20 10.000000
-0:33 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
+0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Parameters:
0:? Sequence
0:27 Function Call: Test1( (global void)
0:30 move second child to first child (temp 4-component vector of float)
-0:30 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:30 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:30 color: direct index for structure (temp 4-component vector of float)
+0:30 'ps_output' (temp structure{temp 4-component vector of float color})
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 1.000000
0:30 1.000000
0:31 Sequence
-0:31 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
-0:31 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:31 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
+0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Branch: Return
0:? Linker Objects
MemberName 34(PS_OUTPUT) 0 "color"
Name 36 "ps_output"
Name 43 "@entryPointOutput"
- MemberDecorate 34(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
0:11 'x' (in float)
0:11 Constant:
0:11 -1.000000
-0:26 Function Definition: main(vf4; (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
-0:21 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:21 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:21 Color: direct index for structure (temp 4-component vector of float)
+0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float FragDepth)
-0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
-0:24 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:24 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Branch: Return
0:? Linker Objects
0:11 'x' (in float)
0:11 Constant:
0:11 -1.000000
-0:26 Function Definition: main(vf4; (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
-0:21 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:21 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:21 Color: direct index for structure (temp 4-component vector of float)
+0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float FragDepth)
-0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
-0:24 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:24 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Branch: Return
0:? Linker Objects
Name 33 "psout"
Name 45 "inpos"
Name 53 "@entryPointOutput"
- MemberDecorate 31(PS_OUTPUT) 0 Location 0
MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 45(inpos) NoPerspective
Decorate 45(inpos) BuiltIn FragCoord
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:57 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch (global 4-component vector of float)
0:49 3 (const int)
0:49 'o2' (uniform 2-component vector of int)
0:51 move second child to first child (temp 4-component vector of float)
-0:51 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:51 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 Color: direct index for structure (temp 4-component vector of float)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 1.000000
0:52 move second child to first child (temp float)
0:52 Depth: direct index for structure (temp float FragDepth)
-0:52 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
-0:54 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:54 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:57 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch (global 4-component vector of float)
0:49 3 (const int)
0:49 'o2' (uniform 2-component vector of int)
0:51 move second child to first child (temp 4-component vector of float)
-0:51 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:51 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 Color: direct index for structure (temp 4-component vector of float)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 1.000000
0:52 move second child to first child (temp float)
0:52 Depth: direct index for structure (temp float FragDepth)
-0:52 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
-0:54 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:54 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 49(g_tTex2dmsf4a) DescriptorSet 0
Decorate 58(g_tTex2dmsi4a) DescriptorSet 0
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
- MemberDecorate 80(PS_OUTPUT) 0 Location 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 97(g_sSamp) DescriptorSet 0
Decorate 97(g_sSamp) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:59 Constant:
0:59 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
-0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:67 Color: direct index for structure (temp 4-component vector of float)
+0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
-0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
-0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:59 Constant:
0:59 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
-0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:67 Color: direct index for structure (temp 4-component vector of float)
+0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
-0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
-0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 47(g_tTex2df4a) DescriptorSet 0
Decorate 59(g_tTex2di4a) DescriptorSet 0
Decorate 68(g_tTex2du4a) DescriptorSet 0
- MemberDecorate 75(PS_OUTPUT) 0 Location 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 92(g_sSamp) DescriptorSet 0
Decorate 92(g_sSamp) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:77 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:64 Constant:
0:64 3 (const int)
0:72 move second child to first child (temp 4-component vector of float)
-0:72 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:72 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:72 Color: direct index for structure (temp 4-component vector of float)
+0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
-0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
-0:75 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:75 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:77 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:64 Constant:
0:64 3 (const int)
0:72 move second child to first child (temp 4-component vector of float)
-0:72 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:72 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:72 Color: direct index for structure (temp 4-component vector of float)
+0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
-0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
-0:75 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:75 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 78(g_tTex3df4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
- MemberDecorate 106(PS_OUTPUT) 0 Location 0
MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 123(g_sSamp) DescriptorSet 0
Decorate 123(g_sSamp) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:39 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 'c1' (uniform int)
0:34 move second child to first child (temp 4-component vector of float)
-0:34 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 Color: direct index for structure (temp 4-component vector of float)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float FragDepth)
-0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
-0:37 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:37 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:39 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 'c1' (uniform int)
0:34 move second child to first child (temp 4-component vector of float)
-0:34 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 Color: direct index for structure (temp 4-component vector of float)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float FragDepth)
-0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
-0:37 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:37 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
Decorate 13(g_tTexbf4) DescriptorSet 0
Decorate 27(g_tTexbi4) DescriptorSet 0
Decorate 39(g_tTexbu4) DescriptorSet 0
- MemberDecorate 44(PS_OUTPUT) 0 Location 0
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 58(g_tTexbf4_test) DescriptorSet 0
Decorate 58(g_tTexbf4_test) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:77 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:64 3 (const int)
0:64 'o3' (uniform 3-component vector of int)
0:72 move second child to first child (temp 4-component vector of float)
-0:72 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:72 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:72 Color: direct index for structure (temp 4-component vector of float)
+0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
-0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
-0:75 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:75 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:77 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:64 3 (const int)
0:64 'o3' (uniform 3-component vector of int)
0:72 move second child to first child (temp 4-component vector of float)
-0:72 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:72 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:72 Color: direct index for structure (temp 4-component vector of float)
+0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
-0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
-0:75 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:75 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 86(g_tTex3df4) DescriptorSet 0
Decorate 100(g_tTex3di4) DescriptorSet 0
Decorate 110(g_tTex3du4) DescriptorSet 0
- MemberDecorate 118(PS_OUTPUT) 0 Location 0
MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 135(g_sSamp) DescriptorSet 0
Decorate 135(g_sSamp) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:70 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:59 3 (const int)
0:59 'o2' (uniform 2-component vector of int)
0:65 move second child to first child (temp 4-component vector of float)
-0:65 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Color: direct index for structure (temp 4-component vector of float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 0 (const int)
0:65 Constant:
0:65 1.000000
0:66 move second child to first child (temp float)
0:66 Depth: direct index for structure (temp float FragDepth)
-0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Constant:
0:66 1.000000
0:68 Sequence
-0:68 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:70 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:59 3 (const int)
0:59 'o2' (uniform 2-component vector of int)
0:65 move second child to first child (temp 4-component vector of float)
-0:65 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 Color: direct index for structure (temp 4-component vector of float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 0 (const int)
0:65 Constant:
0:65 1.000000
0:66 move second child to first child (temp float)
0:66 Depth: direct index for structure (temp float FragDepth)
-0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Constant:
0:66 1.000000
0:68 Sequence
-0:68 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 51(g_tTex2df4a) DescriptorSet 0
Decorate 66(g_tTex2di4a) DescriptorSet 0
Decorate 76(g_tTex2du4a) DescriptorSet 0
- MemberDecorate 84(PS_OUTPUT) 0 Location 0
MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 101(g_sSamp) DescriptorSet 0
Decorate 101(g_sSamp) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
+0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
0:15 Constant:
0:15 58 (const uint)
0:18 move second child to first child (temp 4-component vector of float)
-0:18 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:18 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:18 color: direct index for structure (temp 4-component vector of float)
+0:18 'ps_output' (temp structure{temp 4-component vector of float color})
0:18 Constant:
0:18 0 (const int)
-0:18 Construct vec4 (layout(location=0 ) temp 4-component vector of float)
+0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:19 Sequence
-0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
-0:19 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:19 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
+0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Branch: Return
0:? Linker Objects
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
+0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
0:15 Constant:
0:15 58 (const uint)
0:18 move second child to first child (temp 4-component vector of float)
-0:18 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:18 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:18 color: direct index for structure (temp 4-component vector of float)
+0:18 'ps_output' (temp structure{temp 4-component vector of float color})
0:18 Constant:
0:18 0 (const int)
-0:18 Construct vec4 (layout(location=0 ) temp 4-component vector of float)
+0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:19 Sequence
-0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
-0:19 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:19 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
+0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Branch: Return
0:? Linker Objects
MemberName 30(PS_OUTPUT) 0 "color"
Name 32 "ps_output"
Name 40 "@entryPointOutput"
- MemberDecorate 30(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:131 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
-0:126 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:126 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:126 Color: direct index for structure (temp 4-component vector of float)
+0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float FragDepth)
-0:127 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Sequence
-0:129 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:129 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Branch: Return
0:? Linker Objects
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:131 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
-0:126 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:126 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:126 Color: direct index for structure (temp 4-component vector of float)
+0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float FragDepth)
-0:127 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Sequence
-0:129 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:129 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Branch: Return
0:? Linker Objects
MemberName 12(PS_OUTPUT) 1 "Depth"
Name 14 "psout"
Name 27 "@entryPointOutput"
- MemberDecorate 12(PS_OUTPUT) 0 Location 0
MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
0:6 Function Parameters:
0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float)
-0:15 Function Definition: main( (global structure{layout(location=0 ) noContraction temp 4-component vector of float color})
+0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float)
-0:11 color: direct index for structure (layout(location=0 ) noContraction temp 4-component vector of float)
-0:11 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
+0:11 color: direct index for structure (noContraction temp 4-component vector of float)
+0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:12 Sequence
-0:12 move second child to first child (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) noContraction temp 4-component vector of float color})
-0:12 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
+0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
+0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
0:6 Function Parameters:
0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float)
-0:15 Function Definition: main( (global structure{layout(location=0 ) noContraction temp 4-component vector of float color})
+0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float)
-0:11 color: direct index for structure (layout(location=0 ) noContraction temp 4-component vector of float)
-0:11 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
+0:11 color: direct index for structure (noContraction temp 4-component vector of float)
+0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:12 Sequence
-0:12 move second child to first child (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) noContraction temp 4-component vector of float color})
-0:12 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
+0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
+0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
Name 18 "ps_output"
Name 26 "@entryPointOutput"
Name 30 "precisefloat"
- MemberDecorate 16(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
0:49 Branch: Return with expression
0:49 Convert float to double (temp 3-component vector of double)
0:49 'f3' (uniform 3-component vector of float)
-0:202 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
+0:202 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:52 Function Parameters:
0:? Sequence
0:54 Sequence
0:196 Convert int to float (temp float)
0:196 'c2' (temp int)
0:199 move second child to first child (temp 4-component vector of float)
-0:199 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:199 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
+0:199 Color: direct index for structure (temp 4-component vector of float)
+0:199 'psout' (temp structure{temp 4-component vector of float Color})
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:200 Sequence
-0:200 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
-0:200 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
+0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
+0:200 'psout' (temp structure{temp 4-component vector of float Color})
0:200 Branch: Return
0:? Linker Objects
0:? 'i3' (uniform 3-component vector of int)
0:49 Branch: Return with expression
0:49 Convert float to double (temp 3-component vector of double)
0:49 'f3' (uniform 3-component vector of float)
-0:202 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
+0:202 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:52 Function Parameters:
0:? Sequence
0:54 Sequence
0:196 Convert int to float (temp float)
0:196 'c2' (temp int)
0:199 move second child to first child (temp 4-component vector of float)
-0:199 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:199 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
+0:199 Color: direct index for structure (temp 4-component vector of float)
+0:199 'psout' (temp structure{temp 4-component vector of float Color})
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:200 Sequence
-0:200 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
-0:200 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
+0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
+0:200 'psout' (temp structure{temp 4-component vector of float Color})
0:200 Branch: Return
0:? Linker Objects
0:? 'i3' (uniform 3-component vector of int)
MemberName 471(PS_OUTPUT) 0 "Color"
Name 473 "psout"
Name 477 "@entryPointOutput"
- MemberDecorate 471(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 120(PS_OUTPUT) 0 Location 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 133(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:91 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (temp int)
0:? 0.800000
0:? 0.900000
0:86 move second child to first child (temp 4-component vector of float)
-0:86 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:86 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:86 Color: direct index for structure (temp 4-component vector of float)
+0:86 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Constant:
0:86 0 (const int)
0:86 Constant:
0:86 1.000000
0:87 move second child to first child (temp float)
0:87 Depth: direct index for structure (temp float FragDepth)
-0:87 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:87 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 Constant:
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Sequence
-0:89 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:89 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:91 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (temp int)
0:? 0.800000
0:? 0.900000
0:86 move second child to first child (temp 4-component vector of float)
-0:86 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:86 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:86 Color: direct index for structure (temp 4-component vector of float)
+0:86 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Constant:
0:86 0 (const int)
0:86 Constant:
0:86 1.000000
0:87 move second child to first child (temp float)
0:87 Depth: direct index for structure (temp float FragDepth)
-0:87 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:87 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 Constant:
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Sequence
-0:89 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:89 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 171(PS_OUTPUT) 0 Location 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 183(g_sSamp2d) DescriptorSet 0
Decorate 184(g_sSamp2D_b) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
-0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
-0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
-0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
-0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 92(g_tTex3df4) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
- MemberDecorate 127(PS_OUTPUT) 0 Location 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 Color: direct index for structure (temp 4-component vector of float)
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
-0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
-0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 Color: direct index for structure (temp 4-component vector of float)
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
-0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
-0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 59(g_tTex2df4) DescriptorSet 0
Decorate 72(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
- MemberDecorate 93(PS_OUTPUT) 0 Location 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:37 Constant:
0:37 0.500000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:37 Constant:
0:37 0.500000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 120(PS_OUTPUT) 0 Location 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 133(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:45 Constant:
0:45 0.500000
0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
-0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:45 Constant:
0:45 0.500000
0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
-0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 119(g_tTexcdf4) DescriptorSet 0
Decorate 128(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 143(PS_OUTPUT) 0 Location 0
MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 157(g_tTex1df4a) DescriptorSet 0
Decorate 157(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
-0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
-0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
-0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
-0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 92(g_tTex3df4) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
- MemberDecorate 127(PS_OUTPUT) 0 Location 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 Color: direct index for structure (temp 4-component vector of float)
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
-0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
-0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 Color: direct index for structure (temp 4-component vector of float)
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
-0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
-0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 60(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
- MemberDecorate 93(PS_OUTPUT) 0 Location 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
-0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:56 Color: direct index for structure (temp 4-component vector of float)
+0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
-0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
-0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
-0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:56 Color: direct index for structure (temp 4-component vector of float)
+0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
-0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
-0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 96(g_tTexcdf4a) DescriptorSet 0
Decorate 110(g_tTexcdi4a) DescriptorSet 0
Decorate 121(g_tTexcdu4a) DescriptorSet 0
- MemberDecorate 129(PS_OUTPUT) 0 Location 0
MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 145(g_tTex1df4) DescriptorSet 0
Decorate 145(g_tTex1df4) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:55 Constant:
0:55 0.750000
0:57 move second child to first child (temp 4-component vector of float)
-0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 Color: direct index for structure (temp 4-component vector of float)
+0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
-0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
-0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:55 Constant:
0:55 0.750000
0:57 move second child to first child (temp 4-component vector of float)
-0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 Color: direct index for structure (temp 4-component vector of float)
+0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
-0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
-0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 105(g_tTexcdi4) DescriptorSet 0
Decorate 117(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 127(PS_OUTPUT) 0 Location 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 143(g_tTex3df4) DescriptorSet 0
Decorate 146(g_tTex3di4) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:67 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
-0:62 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:62 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:62 Color: direct index for structure (temp 4-component vector of float)
+0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
-0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
-0:65 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:67 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
-0:62 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:62 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:62 Color: direct index for structure (temp 4-component vector of float)
+0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
-0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
-0:65 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 70(g_tTex2di4) DescriptorSet 0
Decorate 82(g_tTex2du4) DescriptorSet 0
- MemberDecorate 92(PS_OUTPUT) 0 Location 0
MemberDecorate 92(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 108(g_tTex3df4) DescriptorSet 0
Decorate 111(g_tTex3di4) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
-0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:63 Color: direct index for structure (temp 4-component vector of float)
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float FragDepth)
-0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
-0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
-0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:63 Color: direct index for structure (temp 4-component vector of float)
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float FragDepth)
-0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
-0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 58(g_tTex2df4a) DescriptorSet 0
Decorate 76(g_tTex2di4a) DescriptorSet 0
Decorate 88(g_tTex2du4a) DescriptorSet 0
- MemberDecorate 98(PS_OUTPUT) 0 Location 0
MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 114(g_tTex1df4) DescriptorSet 0
Decorate 114(g_tTex1df4) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:54 Constant:
0:54 0.000000
0:56 move second child to first child (temp 4-component vector of float)
-0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:56 Color: direct index for structure (temp 4-component vector of float)
+0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
-0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
-0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:54 Constant:
0:54 0.000000
0:56 move second child to first child (temp 4-component vector of float)
-0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:56 Color: direct index for structure (temp 4-component vector of float)
+0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
-0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
-0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 97(g_tTexcdf4a) DescriptorSet 0
Decorate 111(g_tTexcdi4a) DescriptorSet 0
Decorate 122(g_tTexcdu4a) DescriptorSet 0
- MemberDecorate 130(PS_OUTPUT) 0 Location 0
MemberDecorate 130(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 146(g_tTex1df4) DescriptorSet 0
Decorate 146(g_tTex1df4) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
-0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 Color: direct index for structure (temp 4-component vector of float)
+0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
-0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
-0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
-0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:57 Color: direct index for structure (temp 4-component vector of float)
+0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
-0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
-0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 91(g_tTexcdf4) DescriptorSet 0
Decorate 106(g_tTexcdi4) DescriptorSet 0
Decorate 118(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 128(PS_OUTPUT) 0 Location 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex3df4) DescriptorSet 0
Decorate 147(g_tTex3di4) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:67 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
-0:62 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:62 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:62 Color: direct index for structure (temp 4-component vector of float)
+0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
-0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
-0:65 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:67 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
-0:62 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:62 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:62 Color: direct index for structure (temp 4-component vector of float)
+0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
-0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
-0:65 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 53(g_tTex2df4) DescriptorSet 0
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
- MemberDecorate 93(PS_OUTPUT) 0 Location 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 109(g_tTex3df4) DescriptorSet 0
Decorate 112(g_tTex3di4) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
-0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:63 Color: direct index for structure (temp 4-component vector of float)
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float FragDepth)
-0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
-0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
-0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:63 Color: direct index for structure (temp 4-component vector of float)
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float FragDepth)
-0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
-0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 59(g_tTex2df4a) DescriptorSet 0
Decorate 77(g_tTex2di4a) DescriptorSet 0
Decorate 89(g_tTex2du4a) DescriptorSet 0
- MemberDecorate 99(PS_OUTPUT) 0 Location 0
MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 115(g_tTex1df4) DescriptorSet 0
Decorate 115(g_tTex1df4) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:? 1.200000
0:? 1.300000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:? 1.200000
0:? 1.300000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 85(g_tTexcdf4) DescriptorSet 0
Decorate 98(g_tTexcdi4) DescriptorSet 0
Decorate 107(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 113(PS_OUTPUT) 0 Location 0
MemberDecorate 113(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 127(g_tTex1df4a) DescriptorSet 0
Decorate 127(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 1.200000
0:? 1.300000
0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
-0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 1.200000
0:? 1.300000
0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
-0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 148(PS_OUTPUT) 0 Location 0
MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 162(g_tTex1df4a) DescriptorSet 0
Decorate 162(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
-0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
-0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
-0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
-0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 95(g_tTex3df4) DescriptorSet 0
Decorate 110(g_tTex3di4) DescriptorSet 0
Decorate 121(g_tTex3du4) DescriptorSet 0
- MemberDecorate 132(PS_OUTPUT) 0 Location 0
MemberDecorate 132(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:40 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:? 1 (const int)
0:? 0 (const int)
0:35 move second child to first child (temp 4-component vector of float)
-0:35 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 Color: direct index for structure (temp 4-component vector of float)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 1.000000
0:36 move second child to first child (temp float)
0:36 Depth: direct index for structure (temp float FragDepth)
-0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Sequence
-0:38 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:38 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:40 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:? 1 (const int)
0:? 0 (const int)
0:35 move second child to first child (temp 4-component vector of float)
-0:35 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 Color: direct index for structure (temp 4-component vector of float)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 1.000000
0:36 move second child to first child (temp float)
0:36 Depth: direct index for structure (temp float FragDepth)
-0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Sequence
-0:38 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:38 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 55(g_tTex2df4) DescriptorSet 0
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 80(g_tTex2du4) DescriptorSet 0
- MemberDecorate 86(PS_OUTPUT) 0 Location 0
MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 98(g_tTex1df4a) DescriptorSet 0
Decorate 98(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:37 Constant:
0:37 0.750000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:37 Constant:
0:37 0.750000
0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
-0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
-0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 91(g_tTexcdf4a) DescriptorSet 0
Decorate 101(g_tTexcdi4a) DescriptorSet 0
Decorate 111(g_tTexcdu4a) DescriptorSet 0
- MemberDecorate 121(PS_OUTPUT) 0 Location 0
MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 134(g_tTex1df4) DescriptorSet 0
Decorate 134(g_tTex1df4) Binding 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:53 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:46 Constant:
0:46 0.750000
0:48 move second child to first child (temp 4-component vector of float)
-0:48 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
0:48 1.000000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float FragDepth)
-0:49 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Sequence
-0:51 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:51 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:53 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:46 Constant:
0:46 0.750000
0:48 move second child to first child (temp 4-component vector of float)
-0:48 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
0:48 1.000000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float FragDepth)
-0:49 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Sequence
-0:51 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:51 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 120(g_tTexcdf4) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 144(PS_OUTPUT) 0 Location 0
MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 158(g_sSamp2d) DescriptorSet 0
Decorate 159(g_tTex1df4a) DescriptorSet 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
-0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
-0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
-0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
-0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 93(g_tTex3df4) DescriptorSet 0
Decorate 106(g_tTex3di4) DescriptorSet 0
Decorate 117(g_tTex3du4) DescriptorSet 0
- MemberDecorate 128(PS_OUTPUT) 0 Location 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 140(g_tTex1df4a) DescriptorSet 0
Decorate 140(g_tTex1df4a) Binding 1
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 Color: direct index for structure (temp 4-component vector of float)
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
-0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
-0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 Color: direct index for structure (temp 4-component vector of float)
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
-0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
-0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
-0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
Decorate 60(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 84(g_tTex2du4) DescriptorSet 0
- MemberDecorate 94(PS_OUTPUT) 0 Location 0
MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 106(g_tTex1df4a) DescriptorSet 0
Decorate 106(g_tTex1df4a) Binding 1
0:2 Function Parameters:
0:8 Function Definition: MyFunc2( (global void)
0:8 Function Parameters:
-0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
+0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
0:13 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
-0:16 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:16 color: direct index for structure (temp 4-component vector of float)
+0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:17 Sequence
-0:17 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
-0:17 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:17 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
+0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Branch: Return
0:? Linker Objects
0:2 Function Parameters:
0:8 Function Definition: MyFunc2( (global void)
0:8 Function Parameters:
-0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
+0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
0:13 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
-0:16 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:16 color: direct index for structure (temp 4-component vector of float)
+0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:17 Sequence
-0:17 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
-0:17 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
+0:17 move second child to first child (temp structure{temp 4-component vector of float color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
+0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Branch: Return
0:? Linker Objects
MemberName 12(PS_OUTPUT) 0 "color"
Name 14 "ps_output"
Name 22 "@entryPointOutput"
- MemberDecorate 12(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
+0:21 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
-0:18 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:18 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
+0:18 Color: direct index for structure (temp 4-component vector of float)
+0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:19 Sequence
-0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
-0:19 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
+0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
+0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
+0:21 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
-0:18 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
-0:18 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
+0:18 Color: direct index for structure (temp 4-component vector of float)
+0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:? Constant:
0:? 0.000000
0:? 1.000000
0:19 Sequence
-0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
-0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
-0:19 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
+0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
+0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
Name 19 "@entryPointOutput"
Name 24 "TestTexture"
Name 26 "TestUF"
- MemberDecorate 8(PS_OUTPUT) 0 Location 0
Decorate 24(TestTexture) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
Decorate 3789 DescriptorSet 0
Decorate 3805 DescriptorSet 0
Decorate 3869 DescriptorSet 0
- MemberDecorate 1032 0 Location 0
MemberDecorate 1032 1 BuiltIn FragDepth
8: TypeVoid
1282: TypeFunction 8
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
- MemberDecorate 171(PS_OUTPUT) 0 Location 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 182(g_sSamp2d) DescriptorSet 0
Decorate 183(g_sSamp2D_b) DescriptorSet 0
Decorate 147 DescriptorSet 0
Decorate 156 DescriptorSet 0
Decorate 165 DescriptorSet 0
- MemberDecorate 171 0 Location 0
MemberDecorate 171 1 BuiltIn FragDepth
Decorate 182 DescriptorSet 0
Decorate 183 DescriptorSet 0
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
-#define GLSLANG_REVISION "Overload400-PrecQual.1452"
+#define GLSLANG_REVISION "Overload400-PrecQual.1453"
#define GLSLANG_DATE "29-Aug-2016"
//Targets are defined 0-7
else if (semanticUpperCase == "SV_TARGET") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 0;
+ //type.getQualifier().layoutLocation = 0;
} else if (semanticUpperCase == "SV_TARGET0") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 0;
+ //type.getQualifier().layoutLocation = 0;
} else if (semanticUpperCase == "SV_TARGET1") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 1;
+ //type.getQualifier().layoutLocation = 1;
} else if (semanticUpperCase == "SV_TARGET2") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 2;
+ //type.getQualifier().layoutLocation = 2;
} else if (semanticUpperCase == "SV_TARGET3") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 3;
+ //type.getQualifier().layoutLocation = 3;
} else if (semanticUpperCase == "SV_TARGET4") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 4;
+ //type.getQualifier().layoutLocation = 4;
} else if (semanticUpperCase == "SV_TARGET5") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 5;
+ //type.getQualifier().layoutLocation = 5;
} else if (semanticUpperCase == "SV_TARGET6") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 6;
+ //type.getQualifier().layoutLocation = 6;
} else if (semanticUpperCase == "SV_TARGET7") {
type.getQualifier().builtIn = EbvNone;
- type.getQualifier().layoutLocation = 7;
+ //type.getQualifier().layoutLocation = 7;
} else if (semanticUpperCase == "SV_SAMPLEINDEX")
type.getQualifier().builtIn = EbvSampleId;
else if (semanticUpperCase == "SV_RENDERTARGETARRAYINDEX")