__ mov(FieldOperand(scratch1, Array::kLengthOffset), Immediate(holes));
// Fill the FixedArray with the hole value. Inline the code if short.
- // Reconsider loop unfolding if kPreallocatedArrayElements gets changed.
- static const int kLoopUnfoldLimit = 4;
- ASSERT(kPreallocatedArrayElements <= kLoopUnfoldLimit);
- if (holes <= kLoopUnfoldLimit) {
+ if (holes <= 4) {
// Use a scratch register here to have only one reloc info when unfolding
// the loop.
__ mov(scratch3, Factory::the_hole_value());
__ Assert(equal, "Unexpected initial map for Array function");
}
- // Run the native code for the Array function called as a normal function.
+ // Run the native code for the Array function called as constructor.
ArrayNativeCode(masm, false, &generic_array_code);
// Jump to the generic array code in case the specialized code cannot handle
// Jump to the generic construct code in case the specialized code cannot
// handle the construction.
__ bind(&generic_constructor);
+ GenerateLoadArrayFunction(masm, edi);
Code* code = Builtins::builtin(Builtins::JSConstructStubGeneric);
Handle<Code> generic_construct_stub(code);
__ jmp(generic_construct_stub, RelocInfo::CODE_TARGET);