#include "animation.h"
#include <QPointF>
+#include <QVector>
#include <QIODevice>
#include <QDataStream>
void setNodeCount(int nodeCount)
{
- while (nodeCount > m_nodePositions.size())
- m_nodePositions.append(QPointF());
-
- while (nodeCount < m_nodePositions.size())
- m_nodePositions.removeLast();
+ m_nodePositions.resize(nodeCount);
}
QPointF nodePos(int idx) const
}
private:
- QList<QPointF> m_nodePositions;
+ QVector<QPointF> m_nodePositions;
};
Animation::Animation()