HeapObject* Deserializer::PostProcessNewObject(HeapObject* obj, int space) {
if (deserializing_user_code()) {
- if (obj->IsString()) {
+ if (obj->IsInternalizedString()) {
+ // Canonicalize the internalized string. If it already exists in the
+ // string table, set it to forward to the existing one.
+ DisallowHeapAllocation no_gc;
String* string = String::cast(obj);
- // Uninitialize hash field as the hash seed may have changed.
- string->set_hash_field(String::kEmptyHashField);
- if (string->IsInternalizedString()) {
- // Canonicalize the internalized string. If it already exists in the
- // string table, set it to forward to the existing one.
- DisallowHeapAllocation no_gc;
- HandleScope scope(isolate_);
- StringTableInsertionKey key(string);
- String* canonical = *StringTable::LookupKey(isolate_, &key);
- string->SetForwardedInternalizedString(canonical);
- return canonical;
- }
+ HandleScope scope(isolate_);
+ StringTableInsertionKey key(string);
+ String* canonical = *StringTable::LookupKey(isolate_, &key);
+ string->SetForwardedInternalizedString(canonical);
+ return canonical;
} else if (obj->IsScript()) {
// Assign a new script id to avoid collision.
Script::cast(obj)->set_id(isolate_->heap()->NextScriptId());
void CodeSerializer::SerializeGeneric(HeapObject* heap_object,
HowToCode how_to_code,
WhereToPoint where_to_point) {
- if (heap_object->IsInternalizedString()) num_internalized_strings_++;
+ int string_hash = String::kEmptyHashField;
+ if (heap_object->IsString()) {
+ String* string = String::cast(heap_object);
+ if (string->IsInternalizedString()) num_internalized_strings_++;
+ // Temporarily clear string hash.
+ string_hash = string->hash_field();
+ string->set_hash_field(String::kEmptyHashField);
+ }
// Object has not yet been serialized. Serialize it here.
ObjectSerializer serializer(this, heap_object, sink_, how_to_code,
where_to_point);
serializer.Serialize();
+
+ if (string_hash != String::kEmptyHashField) {
+ // Restore string hash.
+ String::cast(heap_object)->set_hash_field(String::kEmptyHashField);
+ }
}