#include "main/dispatch.h"
-#if FEATURE_GL
+#if FEATURE_GL || FEATURE_ES2
/**
#endif
/* load the dispatch slots we understand */
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_AlphaFunc(exec, _mesa_AlphaFunc);
}
SET_CullFace(exec, _mesa_CullFace);
SET_Disable(exec, _mesa_Disable);
#if FEATURE_draw_read_buffer
- SET_DrawBuffer(exec, _mesa_DrawBuffer);
+ if (ctx->API == API_OPENGL || ctx->API == API_OPENGL_CORE)
+ SET_DrawBuffer(exec, _mesa_DrawBuffer);
+
SET_ReadBuffer(exec, _mesa_ReadBuffer);
#endif
SET_Enable(exec, _mesa_Enable);
SET_Finish(exec, _mesa_Finish);
SET_Flush(exec, _mesa_Flush);
SET_FrontFace(exec, _mesa_FrontFace);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Frustum(exec, _mesa_Frustum);
}
SET_GetError(exec, _mesa_GetError);
SET_LineStipple(exec, _mesa_LineStipple);
}
SET_LineWidth(exec, _mesa_LineWidth);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_LoadIdentity(exec, _mesa_LoadIdentity);
SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
}
- SET_LogicOp(exec, _mesa_LogicOp);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGLES2) {
+ SET_LogicOp(exec, _mesa_LogicOp);
+ }
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_MatrixMode(exec, _mesa_MatrixMode);
SET_MultMatrixf(exec, _mesa_MultMatrixf);
SET_Ortho(exec, _mesa_Ortho);
}
SET_PixelStorei(exec, _mesa_PixelStorei);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_PopMatrix(exec, _mesa_PopMatrix);
SET_PushMatrix(exec, _mesa_PushMatrix);
SET_Rotatef(exec, _mesa_Rotatef);
SET_Scalef(exec, _mesa_Scalef);
}
SET_Scissor(exec, _mesa_Scissor);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_ShadeModel(exec, _mesa_ShadeModel);
}
SET_StencilFunc(exec, _mesa_StencilFunc);
SET_StencilMask(exec, _mesa_StencilMask);
SET_StencilOp(exec, _mesa_StencilOp);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_TexEnvfv(exec, _mesa_TexEnvfv);
SET_TexEnvi(exec, _mesa_TexEnvi);
}
SET_TexImage2D(exec, _mesa_TexImage2D);
SET_TexParameteri(exec, _mesa_TexParameteri);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Translatef(exec, _mesa_Translatef);
}
SET_Viewport(exec, _mesa_Viewport);
SET_DepthMask(exec, _mesa_DepthMask);
SET_DepthRange(exec, _mesa_DepthRange);
- _mesa_init_drawpix_dispatch(exec);
+ if (ctx->API != API_OPENGLES2 && ctx->API != API_OPENGL_CORE) {
+ _mesa_init_drawpix_dispatch(exec);
+ }
if (ctx->API == API_OPENGL) {
_mesa_init_feedback_dispatch(exec);
}
SET_GetBooleanv(exec, _mesa_GetBooleanv);
SET_GetDoublev(exec, _mesa_GetDoublev);
SET_GetIntegerv(exec, _mesa_GetIntegerv);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_GetLightfv(exec, _mesa_GetLightfv);
SET_GetLightiv(exec, _mesa_GetLightiv);
SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
}
- SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
+ if (ctx->API != API_OPENGLES2) {
+ SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
+ }
SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
- SET_GetTexImage(exec, _mesa_GetTexImage);
+ if (ctx->API != API_OPENGLES2) {
+ SET_GetTexImage(exec, _mesa_GetTexImage);
+ }
SET_Hint(exec, _mesa_Hint);
if (ctx->API == API_OPENGL) {
SET_IndexMask(exec, _mesa_IndexMask);
}
SET_IsEnabled(exec, _mesa_IsEnabled);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_LightModelf(exec, _mesa_LightModelf);
SET_LightModelfv(exec, _mesa_LightModelfv);
SET_LightModeli(exec, _mesa_LightModeli);
_mesa_init_pixel_dispatch(exec);
}
- SET_PixelStoref(exec, _mesa_PixelStoref);
+ if (ctx->API != API_OPENGLES2) {
+ SET_PixelStoref(exec, _mesa_PixelStoref);
+ }
+
SET_PointSize(exec, _mesa_PointSize);
- SET_PolygonMode(exec, _mesa_PolygonMode);
+
+ if (ctx->API != API_OPENGLES2) {
+ SET_PolygonMode(exec, _mesa_PolygonMode);
+ }
+
SET_PolygonOffset(exec, _mesa_PolygonOffset);
if (ctx->API == API_OPENGL) {
SET_PolygonStipple(exec, _mesa_PolygonStipple);
-
_mesa_init_attrib_dispatch(exec);
_mesa_init_rastpos_dispatch(exec);
}
SET_ReadPixels(exec, _mesa_ReadPixels);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Rotated(exec, _mesa_Rotated);
SET_Scaled(exec, _mesa_Scaled);
SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
SET_TexEnviv(exec, _mesa_TexEnviv);
}
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
_mesa_init_texgen_dispatch(exec);
}
- SET_TexImage1D(exec, _mesa_TexImage1D);
+ if (ctx->API != API_OPENGLES2) {
+ SET_TexImage1D(exec, _mesa_TexImage1D);
+ }
SET_TexParameterf(exec, _mesa_TexParameterf);
SET_TexParameterfv(exec, _mesa_TexParameterfv);
SET_TexParameteriv(exec, _mesa_TexParameteriv);
SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
SET_ColorPointer(exec, _mesa_ColorPointer);
}
- SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
+ if (ctx->API != API_OPENGLES2) {
+ SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
+ SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
+ SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
+ }
+
SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
- SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
- if (ctx->API != API_OPENGL_CORE) {
+ SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
+
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_DisableClientState(exec, _mesa_DisableClientState);
SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
SET_EnableClientState(exec, _mesa_EnableClientState);
SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
}
SET_IsTexture(exec, _mesa_IsTexture);
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_NormalPointer(exec, _mesa_NormalPointer);
SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
}
- SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
- SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
if (ctx->API != API_OPENGL_CORE) {
SET_VertexPointer(exec, _mesa_VertexPointer);
}
/* 14. SGI_color_table */
#if 0
- if (ctx->API != API_OPENGL_CORE) {
+ if (ctx->API == API_OPENGL) {
SET_ColorTableSGI(exec, _mesa_ColorTable);
SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
SET_GetColorTableSGI(exec, _mesa_GetColorTable);
/* 200. GL_IBM_multimode_draw_arrays */
#if _HAVE_FULL_GL
- SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
+ if (ctx->API != API_OPENGLES2) {
+ SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
+ }
#endif
/* 233. GL_NV_vertex_program */
SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
}
/* Reused by ARB_vertex_array_object */
- SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
+ if (ctx->API != API_OPENGLES2) {
+ SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
+ }
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
#endif
/* 285. GL_NV_primitive_restart */
- SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
+ if (ctx->API != API_OPENGLES2) {
+ SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
+ }
/* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
+ if (ctx->API != API_OPENGLES2) {
+ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
+ }
/* 352. GL_EXT_transform_feedback */
/* ARB 93. GL_ARB_transform_feedback2 */
- _mesa_init_transform_feedback_dispatch(exec);
+ if (ctx->API != API_OPENGLES2) {
+ _mesa_init_transform_feedback_dispatch(exec);
+ }
/* 364. GL_EXT_provoking_vertex */
- SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
+ if (ctx->API != API_OPENGLES2) {
+ SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
+ }
/* ARB 1. GL_ARB_multitexture */
#if _HAVE_FULL_GL
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
- SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
+ }
#endif
/* ARB 3. GL_ARB_transpose_matrix */
/* ARB 12. GL_ARB_texture_compression */
#if _HAVE_FULL_GL
+ if (ctx->API != API_OPENGLES2) {
+ SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
+ SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
+ }
+
SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
/* ARB 104. GL_ARB_robustness */
- SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB);
+ }
#endif
/* ARB 14. GL_ARB_point_parameters */
SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
- /* glBindProgramARB aliases glBindProgramNV */
- /* glDeleteProgramsARB aliases glDeleteProgramsNV */
- /* glGenProgramsARB aliases glGenProgramsNV */
- /* glIsProgramARB aliases glIsProgramNV */
- SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
+ /* glBindProgramARB aliases glBindProgramNV */
+ /* glDeleteProgramsARB aliases glDeleteProgramsNV */
+ /* glGenProgramsARB aliases glGenProgramsNV */
+ /* glIsProgramARB aliases glIsProgramNV */
+ SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
+ }
+
SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
/* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
_mesa_init_bufferobj_dispatch(ctx, exec);
/* ARB 29. GL_ARB_occlusion_query */
- _mesa_init_queryobj_dispatch(exec);
+ if (ctx->API != API_OPENGLES2) {
+ _mesa_init_queryobj_dispatch(exec);
+ }
/* ARB 37. GL_ARB_draw_buffers */
#if FEATURE_draw_read_buffer
#endif
/* ARB 66. GL_ARB_sync */
- _mesa_init_sync_dispatch(exec);
+ if (ctx->API != API_OPENGLES2) {
+ _mesa_init_sync_dispatch(exec);
+ }
/* ARB 104. GL_ARB_debug_output */
- _mesa_init_errors_dispatch(exec);
+ if (ctx->API != API_OPENGLES2) {
+ _mesa_init_errors_dispatch(exec);
+ }
/* ARB 105. GL_ARB_robustness */
- SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB);
- SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB);
- SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB);
- SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB);
+ SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB);
+ SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB);
+ SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB);
+ }
/* GL_ATI_fragment_shader */
if (ctx->API == API_OPENGL) {
SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
- SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
+ if (ctx->API != API_OPENGLES2) {
+ SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
+ }
SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
#endif
#if FEATURE_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
+ if (ctx->API != API_OPENGLES2) {
+ SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
+ }
#endif
/* GL_EXT_gpu_program_parameters */
/* GL_MESA_texture_array / GL_EXT_texture_array */
#if FEATURE_EXT_framebuffer_object
- SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
+ if (ctx->API != API_OPENGLES2) {
+ SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
+ }
#endif
/* GL_ATI_separate_stencil */
/* The ARB_fbo functions are the union of
* GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array
*/
- SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
+ if (ctx->API != API_OPENGLES2) {
+ SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
+ }
#endif
#if FEATURE_ARB_map_buffer_range
- SET_MapBufferRange(exec, _mesa_MapBufferRange);
- SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
+ if (ctx->API != API_OPENGLES2) {
+ SET_MapBufferRange(exec, _mesa_MapBufferRange);
+ SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
+ }
#endif
/* GL_ARB_copy_buffer */
- SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
+ if (ctx->API != API_OPENGLES2) {
+ SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
+ }
/* GL_ARB_vertex_array_object */
- SET_BindVertexArray(exec, _mesa_BindVertexArray);
- SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+ if (ctx->API != API_OPENGLES2) {
+ SET_BindVertexArray(exec, _mesa_BindVertexArray);
+ SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+ }
/* GL_EXT_draw_buffers2 */
- SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
- SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
- SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
- SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
- SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
- SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+ SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
+ SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
+ SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
+ SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
+ SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
+ SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
+ }
/* GL_NV_conditional_render */
- SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
- SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
+ if (ctx->API != API_OPENGLES2) {
+ SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
+ SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
+ }
#if FEATURE_OES_EGL_image
SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
#endif
#if FEATURE_APPLE_object_purgeable
- SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
- SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
- SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
+ if (ctx->API != API_OPENGLES2) {
+ SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
+ SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
+ SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
+ }
#endif
#if FEATURE_ARB_geometry_shader4
- SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
- SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
+ SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
+ }
#endif
- SET_ClampColorARB(exec, _mesa_ClampColorARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_ClampColorARB(exec, _mesa_ClampColorARB);
+ }
/* GL_EXT_texture_integer */
- SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
- SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
- SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
- SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
- SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
- SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+ SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
+ SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
+ }
+ if (ctx->API != API_OPENGLES2) {
+ SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
+ SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
+ SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
+ SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
+ }
/* GL_EXT_gpu_shader4 / OpenGL 3.0 */
- SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
- SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
- SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
+ if (ctx->API != API_OPENGLES2) {
+ SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
+ SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
+ SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
+ }
/* GL 3.0 (functions not covered by other extensions) */
- SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
- SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
- SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
- SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
- SET_GetStringi(exec, _mesa_GetStringi);
- SET_ClampColor(exec, _mesa_ClampColorARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
+ SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
+ SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
+ SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
+ SET_GetStringi(exec, _mesa_GetStringi);
+ SET_ClampColor(exec, _mesa_ClampColorARB);
+ }
/* GL_ARB_instanced_arrays */
- SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
+ if (ctx->API != API_OPENGLES2) {
+ SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
+ }
/* GL_ARB_draw_buffer_blend */
- SET_BlendFunciARB(exec, _mesa_BlendFunci);
- SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
- SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
- SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
+ if (ctx->API != API_OPENGLES2) {
+ SET_BlendFunciARB(exec, _mesa_BlendFunci);
+ SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
+ SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
+ SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
+ }
/* GL_NV_texture_barrier */
- SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
+ if (ctx->API != API_OPENGLES2) {
+ SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
+ }
/* GL_ARB_texture_buffer_object */
- SET_TexBufferARB(exec, _mesa_TexBuffer);
+ if (ctx->API != API_OPENGLES2) {
+ SET_TexBufferARB(exec, _mesa_TexBuffer);
+ }
/* GL_ARB_texture_storage */
- SET_TexStorage1D(exec, _mesa_TexStorage1D);
+ if (ctx->API != API_OPENGLES2) {
+ SET_TexStorage1D(exec, _mesa_TexStorage1D);
+ SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
+ }
SET_TexStorage2D(exec, _mesa_TexStorage2D);
SET_TexStorage3D(exec, _mesa_TexStorage3D);
- SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
#if FEATURE_ARB_sampler_objects
- _mesa_init_sampler_object_dispatch(exec);
+ if (ctx->API != API_OPENGLES2) {
+ _mesa_init_sampler_object_dispatch(exec);
+ }
#endif
if (_mesa_is_desktop_gl(ctx)) {
return exec;
}
-#endif /* FEATURE_GL */
+#endif /* FEATURE_GL || FEATURE_ES2 */