obj-i386-y += maru_brightness.o
# maru skin
-obj-i386-y += maruskin_sdl.o maruskin_client.o skin_server.o skin_operation.o
+obj-i386-y += maruskin_sdl.o maruskin_client.o maruskin_server.o maruskin_operation.o
##########################################################
#include "maru_common.h"
#include "emulator.h"
#include "sdb.h"
-#include "skin/skin_server.h"
#include "string.h"
+#include "skin/maruskin_server.h"
#include "skin/maruskin_client.h"
#include "debug_ch.h"
#include <unistd.h>
#include <stdio.h>
-#include "skin_operation.h"
+#include "maruskin_operation.h"
#include "maruskin_sdl.h"
#include "../debug_ch.h"
//FIXME uncomment
//#include "console.h"
//#include "maru_pm.h"
-MULTI_DEBUG_CHANNEL(qemu, skin_operation);
+MULTI_DEBUG_CHANNEL(qemu, maruskin_operation);
enum {
*
*/
-#ifndef SKIN_OPERATION_H_
-#define SKIN_OPERATION_H_
+#ifndef MARUSKIN_OPERATION_H_
+#define MARUSKIN_OPERATION_H_
void start_display( int handle_id, short scale, short direction );
void request_close( void );
-#endif /* SKIN_OPERATION_H_ */
+#endif /* MARUSKIN_OPERATION_H_ */
*/
+#ifndef MARUSKIN_SDL_H_
+#define MARUSKIN_SDL_H_
+
#include "console.h"
#ifndef _WIN32
#include <SDL/SDL.h>
void maruskin_display_init(DisplayState *ds);
void maruskin_sdl_init(int swt_handle);
+#endif /* MARUSKIN_SDL_H_ */
#include <sys/socket.h>
#include <sys/time.h>
#include <pthread.h>
-#include "skin_server.h"
-#include "skin_operation.h"
+#include "maruskin_server.h"
+#include "maruskin_operation.h"
#include "../debug_ch.h"
-MULTI_DEBUG_CHANNEL(qemu, skin_server);
+MULTI_DEBUG_CHANNEL(qemu, maruskin_server);
*
*/
-#ifndef SKIN_SERVER_H_
-#define SKIN_SERVER_H_
+#ifndef MARUSKIN_SERVER_H_
+#define MARUSKIN_SERVER_H_
#include <pthread.h>
#include <stdint.h>
pthread_t start_skin_server( uint16_t default_svr_port, int argc, char** argv );
void shutdown_skin_server(void);
-#endif /* SKIN_SERVER_H_ */
+#endif /* MARUSKIN_SERVER_H_ */