Revert "radeonsi: set TRUNC_COORD=0 for Total War: WARHAMMER to fix it"
authorRhys Perry <pendingchaos02@gmail.com>
Tue, 6 Apr 2021 08:52:26 +0000 (09:52 +0100)
committerMarge Bot <eric+marge@anholt.net>
Tue, 20 Apr 2021 17:42:21 +0000 (17:42 +0000)
This reverts commit cd12fcff96cc7db794047e2a045142ea861254a2.

The terrain looks fine now that TRUNC_COORD=0 for textureGather().

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10036>

src/gallium/drivers/radeonsi/si_debug_options.h
src/gallium/drivers/radeonsi/si_state.c
src/util/00-mesa-defaults.conf

index 6131fb3..b53f48a 100644 (file)
@@ -10,7 +10,6 @@ OPT_BOOL(vs_fetch_always_opencode, false,
 OPT_BOOL(prim_restart_tri_strips_only, false, "Only enable primitive restart for triangle strips")
 OPT_BOOL(no_infinite_interp, false, "Kill PS with infinite interp coeff")
 OPT_BOOL(clamp_div_by_zero, false, "Clamp div by zero (x / 0 becomes FLT_MAX instead of NaN)")
-OPT_BOOL(no_trunc_coord, false, "Always set TRUNC_COORD=0")
 OPT_BOOL(shader_culling, false, "Cull primitives in shaders when benefical (without tess and GS)")
 OPT_BOOL(vrs2x2, false, "Enable 2x2 coarse shading for non-GUI elements")
 OPT_BOOL(enable_sam, false, "Enable Smart Access Memory with Above 4G Decoding for unvalidated platforms.")
index 2653fa9..c6ded8e 100644 (file)
@@ -4455,8 +4455,7 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
    struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
    unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
    unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
-   bool trunc_coord = !sscreen->options.no_trunc_coord &&
-                      state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
+   bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
                       state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
                       state->compare_mode == PIPE_TEX_COMPARE_NONE;
    union pipe_color_union clamped_border_color;
index 55bed6b..ec86d60 100644 (file)
@@ -715,10 +715,6 @@ TODO: document the other workarounds.
         <application name="Road Redemption" executable="RoadRedemption.x86_64">
             <option name="radeonsi_clamp_div_by_zero" value="true" />
         </application>
-        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3233 -->
-        <application name="Total War: WARHAMMER" executable="TotalWarhammer">
-            <option name="radeonsi_no_trunc_coord" value="true" />
-        </application>
         <application name="Wasteland 2" executable="WL2">
             <option name="radeonsi_clamp_div_by_zero" value="true" />
         </application>