"Add code to avoid Segfault" 02/263602/1
authorsangwook lee <sangwook96.lee@samsung.com>
Tue, 7 Sep 2021 20:14:18 +0000 (05:14 +0900)
committersangwook lee <sangwook96.lee@samsung.com>
Tue, 7 Sep 2021 20:14:18 +0000 (05:14 +0900)
Change-Id: I700fce68af03612f101561f3ac8efd679b2e623b
Signed-off-by: sangwook lee <sangwook96.lee@samsung.com>
hw/vigs/vigs_gl_backend.c

index 257245e..c9f2d4a 100644 (file)
@@ -455,7 +455,9 @@ static void vigs_gl_backend_release_framebuffer(void *user_data, GLuint id)
 {
     struct vigs_gl_backend *backend = (struct vigs_gl_backend*)user_data;
 
-    backend->DeleteFramebuffers(1, &id);
+    if (id) {
+        backend->DeleteFramebuffers(1, &id);
+    }
 }
 
 static GLuint vigs_gl_create_shader(struct vigs_gl_backend *backend,
@@ -1995,7 +1997,9 @@ static void vigs_gl_surface_destroy(struct vigs_surface *sfc)
     }
     if (gl_backend != NULL) {
         if (&gl_sfc->yuv_textures[0] != NULL) {
-            gl_backend->DeleteTextures(3, &gl_sfc->yuv_textures[0]);
+            if (gl_sfc->yuv_textures[0] != 0) {
+               gl_backend->DeleteTextures(3, &gl_sfc->yuv_textures[0]);
+            }
         }
     }