Computing the real maximal opaque screen aligned rectangle of a
transformed surface is hard. Let's drop the opaque optimisation
instead.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
weston_surface_damage(surface);
pixman_region32_fini(&surface->opaque);
- if (surface->visual == WESTON_RGB_VISUAL)
+ if (surface->visual == WESTON_RGB_VISUAL &&
+ surface->transform.enabled == 0)
pixman_region32_init_rect(&surface->opaque,
surface->geometry.x,
surface->geometry.y,