CVOpenGLESTextureGetName (texture), CVOpenGLESTextureGetTarget (texture),
&cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
break;
- case GST_VIDEO_FORMAT_NV12:
+ case GST_VIDEO_FORMAT_NV12: {
+ GstVideoGLTextureType textype;
+ GLenum texfmt;
+
+ textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 0);
+ texfmt = gst_gl_format_from_gl_texture_type (textype);
+
/* vtdec does NV12 on iOS when doing GLMemory */
if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
- cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_LUMINANCE,
+ cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texfmt,
GST_VIDEO_INFO_WIDTH (&cache->input_info),
GST_VIDEO_INFO_HEIGHT (&cache->input_info),
- GL_LUMINANCE, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
+ texfmt, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
goto error;
*mem1 = (GstMemory *) gst_gl_memory_wrapped_texture (cache->ctx,
CVOpenGLESTextureGetName (texture), CVOpenGLESTextureGetTarget (texture),
&cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
+ textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 1);
+ texfmt = gst_gl_format_from_gl_texture_type (textype);
+
if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
- cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_LUMINANCE_ALPHA,
+ cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texfmt,
GST_VIDEO_INFO_WIDTH (&cache->input_info) / 2,
GST_VIDEO_INFO_HEIGHT (&cache->input_info) / 2,
- GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 1, &texture) != kCVReturnSuccess)
+ texfmt, GL_UNSIGNED_BYTE, 1, &texture) != kCVReturnSuccess)
goto error;
*mem2 = (GstMemory *) gst_gl_memory_wrapped_texture (cache->ctx,
CVOpenGLESTextureGetName (texture), CVOpenGLESTextureGetTarget (texture),
&cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
break;
+ }
#endif
default:
g_warn_if_reached ();