Change hard coded 0 to i for iterating in a loop
The test needs to be iterating through the indices of the buffer.
Affects: KHR-GL4*.transform_feedback.capture_vertex_separate_test
Components: OpenGL
VK-GL-CTS issue: 1108
Change-Id: I0654bf453c05fddad2e10c9843b9130619f4844a
case BIND_BUFFER_OFFSET_CASE:
for (glw::GLint i = 0; i < m_max_transform_feedback_separate_attribs; ++i)
{
- m_glBindBufferOffsetEXT(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffers[i], 0);
+ m_glBindBufferOffsetEXT(GL_TRANSFORM_FEEDBACK_BUFFER, i, m_buffers[i], 0);
}
break;
default: