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Fix queueSceneUpdates
16/123716/1
author
Hannes Janetzek
<hannes.janetzek@gmail.com>
Fri, 24 Mar 2017 10:33:11 +0000
(11:33 +0100)
committer
Hannes Janetzek
<hannes.janetzek@gmail.com>
Thu, 6 Apr 2017 18:10:31 +0000
(20:10 +0200)
Change-Id: Icf911a0cc4332b3803371571ee52c4b07c48e59c
src/mapzen/tangram/tangram.h
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diff --git
a/src/mapzen/tangram/tangram.h
b/src/mapzen/tangram/tangram.h
index
d539f02
..
b58f4de
100644
(file)
--- a/
src/mapzen/tangram/tangram.h
+++ b/
src/mapzen/tangram/tangram.h
@@
-49,7
+49,7
@@
public:
// separated by a '.' and the value is a string of yaml to replace the current value
// at the given path in the scene
void queueSceneUpdate(const char* _path, const char* _value);
- void queueSceneUpdate(
std::vector<SceneUpdate>
sceneUpdates);
+ void queueSceneUpdate(
const std::vector<SceneUpdate>&
sceneUpdates);
// Apply all previously requested scene updates
void applySceneUpdates();