dEQP-VK.graphicsfuzz.do-while-false-loops
authorAlastair Donaldson <afdx@google.com>
Fri, 6 Dec 2019 14:28:43 +0000 (14:28 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 22 Apr 2020 18:01:40 +0000 (14:01 -0400)
Components: Vulkan

New Tests:

dEQP-VK.graphicsfuzz.do-while-false-loops

Change-Id: I3119ec665c41690c7215abb04fad52c3001341e7

android/cts/master/vk-master-2020-03-01.txt
android/cts/master/vk-master.txt
external/vulkancts/data/vulkan/amber/graphicsfuzz/do-while-false-loops.amber [new file with mode: 0644]
external/vulkancts/data/vulkan/amber/graphicsfuzz/index.txt
external/vulkancts/mustpass/master/vk-default.txt

index 972e714..724debe 100644 (file)
@@ -191390,6 +191390,7 @@ dEQP-VK.graphicsfuzz.discard-in-array-manipulating-loop
 dEQP-VK.graphicsfuzz.discard-in-loop
 dEQP-VK.graphicsfuzz.discard-in-loop-in-function
 dEQP-VK.graphicsfuzz.discards-in-control-flow
+dEQP-VK.graphicsfuzz.do-while-false-loops
 dEQP-VK.graphicsfuzz.do-while-loop-in-conditionals
 dEQP-VK.graphicsfuzz.do-while-with-always-true-if
 dEQP-VK.graphicsfuzz.do-while-with-if-condition
index 4bca5ec..4717693 100644 (file)
@@ -587804,6 +587804,7 @@ dEQP-VK.graphicsfuzz.discard-in-array-manipulating-loop
 dEQP-VK.graphicsfuzz.discard-in-loop
 dEQP-VK.graphicsfuzz.discard-in-loop-in-function
 dEQP-VK.graphicsfuzz.discards-in-control-flow
+dEQP-VK.graphicsfuzz.do-while-false-loops
 dEQP-VK.graphicsfuzz.do-while-loop-in-conditionals
 dEQP-VK.graphicsfuzz.do-while-with-always-true-if
 dEQP-VK.graphicsfuzz.do-while-with-if-condition
diff --git a/external/vulkancts/data/vulkan/amber/graphicsfuzz/do-while-false-loops.amber b/external/vulkancts/data/vulkan/amber/graphicsfuzz/do-while-false-loops.amber
new file mode 100644 (file)
index 0000000..ea0a7dd
--- /dev/null
@@ -0,0 +1,199 @@
+#!amber
+
+# Copyright 2019 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a bug found by GraphicsFuzz.
+
+# Short description: Code wrapped in nested single iteration loops
+
+# The test passes because the first return statement in 'f' is guaranteed to be hit on the first loop iteration, so that red is written to the framebuffer
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# precision highp float;
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# vec3 f()
+# {
+#  int iteration = 0;
+#  for(
+#      int k = 0;
+#      k < 100;
+#      k ++
+#  )
+#   {
+#    iteration ++;
+#   }
+#  if(iteration < 100)
+#   {
+#    return vec3(1.0, float(iteration - 1), float(iteration - 1));
+#   }
+#  else
+#   {
+#    do
+#     {
+#      do
+#       {
+#        return vec3(1.0, 0.0, 0.0);
+#       }
+#      while(false);
+#     }
+#    while(false);
+#   }
+# }
+# void main()
+# {
+#  _GLF_color = vec4(f(), 1.0);
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 65
+; Schema: 0
+               OpCapability Shader
+          %1 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Fragment %4 "main" %59
+               OpExecutionMode %4 OriginUpperLeft
+               OpSource ESSL 310
+               OpName %4 "main"
+               OpName %9 "f("
+               OpName %13 "iteration"
+               OpName %15 "k"
+               OpName %59 "_GLF_color"
+               OpDecorate %13 RelaxedPrecision
+               OpDecorate %15 RelaxedPrecision
+               OpDecorate %21 RelaxedPrecision
+               OpDecorate %25 RelaxedPrecision
+               OpDecorate %27 RelaxedPrecision
+               OpDecorate %28 RelaxedPrecision
+               OpDecorate %29 RelaxedPrecision
+               OpDecorate %30 RelaxedPrecision
+               OpDecorate %35 RelaxedPrecision
+               OpDecorate %36 RelaxedPrecision
+               OpDecorate %38 RelaxedPrecision
+               OpDecorate %39 RelaxedPrecision
+               OpDecorate %59 Location 0
+          %2 = OpTypeVoid
+          %3 = OpTypeFunction %2
+          %6 = OpTypeFloat 32
+          %7 = OpTypeVector %6 3
+          %8 = OpTypeFunction %7
+         %11 = OpTypeInt 32 1
+         %12 = OpTypePointer Function %11
+         %14 = OpConstant %11 0
+         %22 = OpConstant %11 100
+         %23 = OpTypeBool
+         %26 = OpConstant %11 1
+         %34 = OpConstant %6 1
+         %52 = OpConstant %6 0
+         %53 = OpConstantComposite %7 %34 %52 %52
+         %55 = OpConstantFalse %23
+         %57 = OpTypeVector %6 4
+         %58 = OpTypePointer Output %57
+         %59 = OpVariable %58 Output
+          %4 = OpFunction %2 None %3
+          %5 = OpLabel
+         %60 = OpFunctionCall %7 %9
+         %61 = OpCompositeExtract %6 %60 0
+         %62 = OpCompositeExtract %6 %60 1
+         %63 = OpCompositeExtract %6 %60 2
+         %64 = OpCompositeConstruct %57 %61 %62 %63 %34
+               OpStore %59 %64
+               OpReturn
+               OpFunctionEnd
+          %9 = OpFunction %7 None %8
+         %10 = OpLabel
+         %13 = OpVariable %12 Function
+         %15 = OpVariable %12 Function
+               OpStore %13 %14
+               OpStore %15 %14
+               OpBranch %16
+         %16 = OpLabel
+               OpLoopMerge %18 %19 None
+               OpBranch %20
+         %20 = OpLabel
+         %21 = OpLoad %11 %15
+         %24 = OpSLessThan %23 %21 %22
+               OpBranchConditional %24 %17 %18
+         %17 = OpLabel
+         %25 = OpLoad %11 %13
+         %27 = OpIAdd %11 %25 %26
+               OpStore %13 %27
+               OpBranch %19
+         %19 = OpLabel
+         %28 = OpLoad %11 %15
+         %29 = OpIAdd %11 %28 %26
+               OpStore %15 %29
+               OpBranch %16
+         %18 = OpLabel
+         %30 = OpLoad %11 %13
+         %31 = OpSLessThan %23 %30 %22
+               OpSelectionMerge %33 None
+               OpBranchConditional %31 %32 %43
+         %32 = OpLabel
+         %35 = OpLoad %11 %13
+         %36 = OpISub %11 %35 %26
+         %37 = OpConvertSToF %6 %36
+         %38 = OpLoad %11 %13
+         %39 = OpISub %11 %38 %26
+         %40 = OpConvertSToF %6 %39
+         %41 = OpCompositeConstruct %7 %34 %37 %40
+               OpReturnValue %41
+         %43 = OpLabel
+               OpBranch %44
+         %44 = OpLabel
+               OpLoopMerge %46 %47 None
+               OpBranch %45
+         %45 = OpLabel
+               OpBranch %48
+         %48 = OpLabel
+               OpLoopMerge %50 %51 None
+               OpBranch %49
+         %49 = OpLabel
+               OpReturnValue %53
+         %51 = OpLabel
+               OpBranch %48
+         %50 = OpLabel
+               OpUnreachable
+         %47 = OpLabel
+               OpBranch %44
+         %46 = OpLabel
+               OpUnreachable
+         %33 = OpLabel
+               OpUnreachable
+               OpFunctionEnd
+END
+
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+  ATTACH variant_vertex_shader
+  ATTACH variant_fragment_shader
+  FRAMEBUFFER_SIZE 256 256
+  BIND BUFFER variant_framebuffer AS color LOCATION 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
index 54922c2..501505c 100644 (file)
 {      "discard-in-loop.amber",                                                "discard-in-loop",                                              "A shader with a discard in a loop"                                                                                                             },
 {      "discard-in-loop-in-function.amber",                    "discard-in-loop-in-function",                  "A shader with a discard nested in a loop in a function"                                                                },
 {      "discards-in-control-flow.amber",                               "discards-in-control-flow",                             "A fragment shader with discards in loops and conditionals"                                                             },
+{      "do-while-false-loops.amber",                                   "do-while-false-loops",                                 "Code wrapped in nested single iteration loops"                                                                                 },
 {      "do-while-loop-in-conditionals.amber",                  "do-while-loop-in-conditionals",                "A fragment shader with do-while loop in conditional nest"                                                              },
 {      "do-while-with-always-true-if.amber",                   "do-while-with-always-true-if",                 "A fragment shader with a do while that always returns"                                                                 },
 {      "do-while-with-if-condition.amber",                                                                                                                     "do-while-with-if-condition",                                                                                                           "A fragment shader that has nested if condition in do while"                                            },
index fe29996..86fa504 100644 (file)
@@ -590074,6 +590074,7 @@ dEQP-VK.graphicsfuzz.discard-in-array-manipulating-loop
 dEQP-VK.graphicsfuzz.discard-in-loop
 dEQP-VK.graphicsfuzz.discard-in-loop-in-function
 dEQP-VK.graphicsfuzz.discards-in-control-flow
+dEQP-VK.graphicsfuzz.do-while-false-loops
 dEQP-VK.graphicsfuzz.do-while-loop-in-conditionals
 dEQP-VK.graphicsfuzz.do-while-with-always-true-if
 dEQP-VK.graphicsfuzz.do-while-with-if-condition