#include "cogl-context.h"
#include "cogl-internal.h"
#include "cogl-framebuffer-private.h"
+#include "cogl-journal-private.h"
void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
floatVec2 nodes_max,
#include "cogl-texture-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-clip-stack.h"
+#include "cogl-journal-private.h"
#ifdef HAVE_COGL_GLES2
* later. */
} CoglJournalEntry;
-void _cogl_journal_flush (void);
-
void
_cogl_journal_log_quad (float x_1,
float y_1,
const float *tex_coords,
unsigned int tex_coords_len);
+void
+_cogl_journal_flush (void);
+
#endif /* __COGL_JOURNAL_PRIVATE_H */
#include "cogl-material-private.h"
#include "cogl-texture-private.h"
#include "cogl-blend-string.h"
+#include "cogl-journal-private.h"
#include <glib.h>
#include <string.h>
floatVec2 p4;
};
-void
-_cogl_journal_flush (void);
-
#endif /* __COGL_PRIMITIVES_H */
#include "cogl-context.h"
#include "cogl-handle.h"
#include "cogl-spans.h"
+#include "cogl-journal-private.h"
#include <string.h>
#include <stdlib.h>
#include "cogl-texture-driver.h"
#include "cogl-context.h"
#include "cogl-handle.h"
+#include "cogl-journal-private.h"
#include <string.h>
#include <math.h>
#include "cogl-material-private.h"
#include "cogl-primitives.h"
#include "cogl-framebuffer-private.h"
+#include "cogl-journal-private.h"
#define PAD_FOR_ALIGNMENT(VAR, TYPE_SIZE) \
(VAR = TYPE_SIZE + ((VAR - 1) & ~(TYPE_SIZE - 1)))
#include "cogl-internal.h"
#include "cogl-handle.h"
#include "cogl-context.h"
+#include "cogl-journal-private.h"
#include <glib.h>