[148/906] Fix rgb issue. Current program should always be set to 0 when a new texture...
authorFilippo Argiolas <filippo.argiolas@gmail.com>
Mon, 11 Aug 2008 15:17:22 +0000 (17:17 +0200)
committerMatthew Waters <ystreet00@gmail.com>
Sat, 15 Mar 2014 17:36:23 +0000 (18:36 +0100)
gst-libs/gst/gl/gstgldisplay.c

index 6cf6323..846b76f 100644 (file)
@@ -2398,6 +2398,9 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
   glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
                            GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex, 0);
 
+  if (GLEW_ARB_fragment_shader)
+    gst_gl_shader_use (NULL);
+
   glPushAttrib(GL_VIEWPORT_BIT);
 
   glMatrixMode(GL_PROJECTION);