more work on compositing
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Wed, 10 Feb 2010 13:36:06 +0000 (13:36 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Wed, 10 Feb 2010 13:36:06 +0000 (13:36 +0000)
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@46043 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_x11/evas_engine.c

index 8fed5fe..9be9855 100644 (file)
@@ -1333,8 +1333,8 @@ eng_image_native_set(void *data, void *image, void *native)
              n->visual = vis;
              n->fbc = re->win->depth_cfg[depth].fbc;
              im->native.yinvert     = re->win->depth_cfg[depth].yinvert;
-//             im->native.loose       = 1; // works well on nvidia - intel may not be happy i hear. for now.. lets make nv work 1. - because i have an nv card, 2. because it doesnt seem broken for texture-from-pixmap like fglrx has seemed, 3. its some of the best done drivers on linux
-             im->native.loose       = 0;
+             im->native.loose       = 1; // works well on nvidia - intel may not be happy i hear. for now.. lets make nv work 1. - because i have an nv card, 2. because it doesnt seem broken for texture-from-pixmap like fglrx has seemed, 3. its some of the best done drivers on linux
+//             im->native.loose       = 0;
              im->native.data        = n;
              im->native.func.data   = re;
              im->native.func.bind   = _native_bind_cb;
@@ -1342,7 +1342,7 @@ eng_image_native_set(void *data, void *image, void *native)
              im->native.func.free   = _native_free_cb;
              n->glx_pixmap = glXCreatePixmap(re->win->disp, n->fbc, 
                                              n->pixmap, pixmap_att);
-             printf("new native texture for %x | %4ix%4i@%2ibpp = %p\n",
+             printf("new native texture for %x | %4i x %4i @ %2i = %p\n",
                     pm, w, h, depth, n->glx_pixmap);
              if (!target)
                {