Fix bug on OnSceneDeactivated call arguments.
authorSeungWon Lee <lsw2000.lee@samsung.com>
Thu, 2 May 2013 14:34:50 +0000 (23:34 +0900)
committerSeungWon Lee <lsw2000.lee@samsung.com>
Thu, 2 May 2013 14:34:50 +0000 (23:34 +0900)
Change-Id: I082b770bf4b1d0cbf139484d0fa0b886e040176e
Signed-off-by: SeungWon Lee <lsw2000.lee@samsung.com>
src/ui/scenes/FUiScenes_SceneManagerImpl.cpp

index b1b028f..b27ecf0 100644 (file)
@@ -1014,7 +1014,7 @@ _SceneManagerImpl::GotoScene(bool forward, const SceneId& sceneId, SceneTransiti
        CallListenerOnSceneTransitionStarted(__currentSceneId, sceneId);        // Call listener - ISceneManagerEventListener's
        if (__pCurrentScene)
        {       // Call listener - ISceneEventListener's
-               CallListenerOnSceneDeactivated(*__pCurrentScene, sceneId, __pCurrentScene->GetSceneId());
+               CallListenerOnSceneDeactivated(*__pCurrentScene, __pCurrentScene->GetSceneId(), sceneId);
        }
 
        // 2. Find the Scene on SceneContainer - Scene and correspond UI control has same life time.