Object* V8::FillHeapNumberWithRandom(Object* heap_number,
Context* context) {
+ double_int_union r;
uint64_t random_bits = Random(context);
- // Make a double* from address (heap_number + sizeof(double)).
- double_int_union* r = reinterpret_cast<double_int_union*>(
- reinterpret_cast<char*>(heap_number) +
- HeapNumber::kValueOffset - kHeapObjectTag);
// Convert 32 random bits to 0.(32 random bits) in a double
// by computing:
// ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)).
- const double binary_million = 1048576.0;
- r->double_value = binary_million;
- r->uint64_t_value |= random_bits;
- r->double_value -= binary_million;
+ static const double binary_million = 1048576.0;
+ r.double_value = binary_million;
+ r.uint64_t_value |= random_bits;
+ r.double_value -= binary_million;
+ HeapNumber::cast(heap_number)->set_value(r.double_value);
return heap_number;
}