if (ctx->vol_sprite_usage == STATIC_SPRITE ||
ctx->vol_sprite_usage == GMC_SPRITE) {
if (ctx->vol_sprite_usage == STATIC_SPRITE) {
- s->sprite_width = get_bits(gb, 13);
+ skip_bits(gb, 13); // sprite_width
skip_bits1(gb); /* marker */
- s->sprite_height = get_bits(gb, 13);
+ skip_bits(gb, 13); // sprite_height
skip_bits1(gb); /* marker */
- s->sprite_left = get_bits(gb, 13);
+ skip_bits(gb, 13); // sprite_left
skip_bits1(gb); /* marker */
- s->sprite_top = get_bits(gb, 13);
+ skip_bits(gb, 13); // sprite_top
skip_bits1(gb); /* marker */
}
s->num_sprite_warping_points = get_bits(gb, 6);
uint16_t pb_time; ///< time distance between the last b and p,s,i frame
uint16_t pp_field_time;
uint16_t pb_field_time; ///< like above, just for interlaced
- int sprite_width;
- int sprite_height;
- int sprite_left;
- int sprite_top;
int sprite_brightness_change;
int num_sprite_warping_points;
int real_sprite_warping_points;